1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "pink/pda_mgr.h"
#include "pink/pink.h"
#include "pink/screen.h"
#include "pink/objects/actors/pda_button_actor.h"
#include "pink/objects/actors/lead_actor.h"
#include "pink/objects/pages/pda_page.h"
#include "pink/objects/actions/action_play_with_sfx.h"
namespace Pink {
static const char * const g_countries[] = {"BRI", "EGY", "BHU", "AUS", "IND", "CHI"};
static const char * const g_domains[] = {"NAT", "CLO", "HIS", "REL", "PLA", "ART", "FOO", "PEO"};
PDAMgr::PDAMgr(PinkEngine *game)
: _game(game), _lead(nullptr), _page(nullptr), _globalPage(nullptr),
_cursorMgr(game, nullptr), _countryIndex(0), _domainIndex(0),
_iteration(0), _handFrame(0), _leftHandAction(kLeft1) {}
PDAMgr::~PDAMgr() {
delete _globalPage;
delete _page;
}
void PDAMgr::saveState(Archive &archive) {
if (_page)
archive.writeString(_page->getName());
else
archive.writeString("");
}
void PDAMgr::execute(const Command &command) {
switch (command.type) {
case Command::kGoToPage:
goToPage(command.arg);
break;
case Command::kGoToPreviousPage:
assert(_previousPages.size() >= 2);
_previousPages.pop();
goToPage(_previousPages.pop());
break;
case Command::kGoToDomain:
goToPage(Common::String::format("%.6s", _page->getName().c_str()));
break;
case Command::kGoToHelp:
warning("Command GoToHelp is not supported and won't be");
break;
case Command::kNavigateToDomain:
goToPage(Common::String(g_countries[_countryIndex]) += g_domains[_domainIndex]);
break;
case Command::kIncrementCountry:
_countryIndex = (_countryIndex + 1) % 6;
updateWheels(1);
updateLocator();
break;
case Command::kDecrementCountry:
_countryIndex = (_countryIndex + 5) % 6;
updateWheels(1);
updateLocator();
break;
case Command::kIncrementDomain:
_domainIndex = (_domainIndex + 1) % 8;
updateWheels(1);
break;
case Command::kDecrementDomain:
_domainIndex = (_domainIndex + 7) % 8;
updateWheels(1);
break;
case Command::kClose:
close();
break;
default:
break;
}
}
void PDAMgr::goToPage(const Common::String pageName) {
if (_page && !_page->getName().compareToIgnoreCase(pageName))
return;
loadGlobal();
delete _page;
_page = new PDAPage(pageName, getGame());
_previousPages.push(_page->getName());
if (_game->isPeril())
initPerilButtons();
_cursorMgr.setPage(_page);
onMouseMove(_game->getEventManager()->getMousePos());
}
void PDAMgr::onLeftButtonClick(Common::Point point) {
Actor* rightHand = _globalPage->findActor(kRightHand);
if (rightHand)
static_cast<ActionStill*>(rightHand->getAction())->setFrame(1);
Actor *actor = _game->getScreen()->getActorByPoint(point);
if (actor)
actor->onLeftClickMessage();
}
void PDAMgr::onLeftButtonUp() {
Actor* rightHand = _globalPage->findActor(kRightHand);
if (rightHand)
static_cast<ActionStill*>(rightHand->getAction())->setFrame(0);
}
void PDAMgr::onMouseMove(Common::Point point) {
Actor *actor = _game->getScreen()->getActorByPoint(point);
if (actor && dynamic_cast<PDAButtonActor *>(actor))
actor->onMouseOver(point, &_cursorMgr);
else
_cursorMgr.setCursor(kPDADefaultCursor, point, Common::String());
if (!_game->isPeril())
return;
float k = (float)point.x / (480 - point.y);
Actor *leftHand = _globalPage->findActor(kLeftHand);
if (k > 0.5) {
if (k > 1) {
if (k > 1.5 && _leftHandAction != kLeft4) {
leftHand->setAction(kLeft4Name);
static_cast<ActionStill*>(leftHand->getAction())->setFrame(_handFrame + 1);
_leftHandAction = kLeft4;
} else if (_leftHandAction != kLeft3) {
leftHand->setAction(kLeft3Name);
static_cast<ActionStill*>(leftHand->getAction())->setFrame(_handFrame + 1);
_leftHandAction = kLeft3;
}
} else if (_leftHandAction != kLeft2) {
leftHand->setAction(kLeft2Name);
static_cast<ActionStill*>(leftHand->getAction())->setFrame(_handFrame + 1);
_leftHandAction = kLeft2;
}
} else if (_leftHandAction != kLeft1) {
leftHand->setAction(kLeft1Name);
static_cast<ActionStill*>(leftHand->getAction())->setFrame(_handFrame + 1);
_leftHandAction = kLeft1;
}
if (_iteration == 0) {
_handFrame = (_handFrame + 1) % 4;
static_cast<ActionStill*>(leftHand->getAction())->nextFrameLooped();
}
_iteration = (_iteration + 1) % 4;
}
void PDAMgr::close() {
if (!_globalPage)
return;
delete _globalPage;
delete _page;
_globalPage = nullptr;
_page = nullptr;
_lead->onPDAClose();
}
void PDAMgr::loadGlobal() {
if (_globalPage)
return;
delete _globalPage;
_globalPage = new PDAPage("GLOBAL", getGame());
}
void PDAMgr::initPerilButtons() {
Actor *prevPageButton = _globalPage->findActor(kPreviousPageButton);
if (_previousPages.size() < 2)
prevPageButton->setAction(kInactiveAction);
else
prevPageButton->setAction(kIdleAction);
Actor *navigatorButton = _globalPage->findActor(kNavigatorButton);
Actor *domainButton = _globalPage->findActor(kDomainButton);
if (isNavigate(_page->getName())) {
navigatorButton->setAction(kInactiveAction);
domainButton->setAction(kInactiveAction);
updateWheels();
} else {
calculateIndexes();
navigatorButton->setAction(kIdleAction);
if (isDomain(_page->getName()))
domainButton->setAction(kInactiveAction);
else
domainButton->setAction(kIdleAction);
}
updateLocator();
}
void PDAMgr::updateWheels(bool playSfx) {
Actor *wheel = _page->findActor(kCountryWheel);
if (playSfx && wheel->getAction()->getName() != g_countries[_countryIndex]) {
wheel->setAction(Common::String(g_countries[_countryIndex]) + kSfx);
static_cast<ActionPlayWithSfx*>(wheel->getAction())->update(); // hack
}
wheel->setAction(g_countries[_countryIndex]);
wheel = _page->findActor(kDomainWheel);
if (playSfx && wheel->getAction()->getName() != g_domains[_domainIndex]) {
wheel->setAction(Common::String(g_domains[_domainIndex]) + kSfx);
static_cast<ActionPlayWithSfx*>(wheel->getAction())->update(); // hack
}
wheel->setAction(g_domains[_domainIndex]);
}
bool PDAMgr::isNavigate(const Common::String &name) {
return !name.compareToIgnoreCase(kNavigatePage);
}
bool PDAMgr::isDomain(const Common::String &name) {
return name.size() == 6;
}
void PDAMgr::updateLocator() {
Actor *locator = _globalPage->findActor(kLocator);
if (locator)
locator->setAction(g_countries[_countryIndex]);
}
void PDAMgr::calculateIndexes() {
Common::String country = Common::String::format("%.3s", _page->getName().c_str());
for (uint i = 0; i < 6; ++i) {
if (country == g_countries[i]) {
_countryIndex = i;
break;
}
}
Common::String domain = _page->getName();
domain.erase(0, 3);
if (domain.size() >= 4)
domain.erase(3);
for (uint i = 0; i < 8; ++i) {
if (domain == g_domains[i]) {
_domainIndex = i;
break;
}
}
}
} // End of namespace Pink
|