File: screen.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef PINK_SCREEN_H
#define PINK_SCREEN_H

#include "common/array.h"
#include "common/rect.h"
#include "common/system.h"

#include "graphics/macgui/macwindowmanager.h"
#include "graphics/screen.h"

namespace Graphics {
	class MacMenu;
}

namespace Pink {

class Actor;
class ActionCEL;
class ActionSound;
class ActionText;
class PinkEngine;

class Screen {
public:
	Screen(PinkEngine *vm);
	~Screen();

	void update();
	bool processEvent(Common::Event &event);

	void setPalette(const byte *palette);

	void addTextAction(ActionText *action);
	void removeTextAction(ActionText *action);

	void addSprite(ActionCEL *sprite);
	void removeSprite(ActionCEL *sprite);

	void addDirtyRect(const Common::Rect &rect);
	void addDirtyRects(ActionCEL *sprite);

	void addSound(ActionSound *sound) { _sounds.push_back(sound); };
	void removeSound(ActionSound *sound);

	void addTextWindow(Graphics::MacTextWindow *window);
	void removeTextWindow(Graphics::MacTextWindow *window);

	void clear();

	void pause(bool pause);

	void saveStage();
	void loadStage();

	Actor *getActorByPoint(Common::Point point);

	Graphics::MacWindowManager &getWndManager() { return *_wm; };

	void draw(bool blit = true);

	const Graphics::Font *getTextFont() { return _textFont; }

private:
	void mergeDirtyRects();
	void drawRect(const Common::Rect &rect);

private:
	Graphics::Screen _surface;
	Graphics::MacWindowManager *_wm;
	Common::Array<Common::Rect> _dirtyRects;
	Common::Array<ActionCEL *> _sprites;
	Common::Array<ActionCEL *> _savedSprites;
	Common::Array<ActionSound *> _sounds;
	Common::Array<ActionText *> _textActions;
	Common::Array<Graphics::MacTextWindow *> _textWindows;
	bool _textRendered;

	const Graphics::Font *_textFont;
	bool _textFontCleanup;
};

} // End of namespace Pink


#endif