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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/game/bonus_menu.h"
#include "common/textconsole.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/application.h"
#include "tetraedge/te/te_input_mgr.h"
namespace Tetraedge {
BonusMenu::BonusMenu() {
}
void BonusMenu::enter(const Common::String &scriptName) {
bool loaded = load(scriptName);
if (!loaded)
error("BonusMenu::enter: failed to load %s", scriptName.c_str());
Application *app = g_engine->getApplication();
app->frontLayout().addChild(layoutChecked("menu"));
buttonLayoutChecked("quitButton")->onMouseClickValidated().add(this, &BonusMenu::onQuitButton);
int btnNo = 0;
while (true) {
const Common::String btnNoStr = Common::String::format("%d", btnNo);
TeButtonLayout *btn = buttonLayout(btnNoStr);
if (!btn)
break;
SaveButton *saveBtn = new SaveButton(btn, btnNoStr);
_saveButtons.push_back(saveBtn);
// TODO: Finish this.
btnNo++;
}
btnNo = 0;
while( true ) {
const Common::String btnNoStr = Common::String::format("slot%d", btnNo);
TeLayout *l = layout(btnNoStr);
if (!l)
break;
if (btnNo < (int)_saveButtons.size()) {
l->addChild(_saveButtons[btnNo]);
}
btnNo = btnNo + 1;
}
TeButtonLayout *slideBtn = buttonLayoutChecked("slideButton");
slideBtn->onButtonChangedToStateDownSignal().add(this, &BonusMenu::onSlideButtonDown);
TeInputMgr *inputmgr = g_engine->getInputMgr();
inputmgr->_mouseMoveSignal.add(this, &BonusMenu::onMouseMove);
_pageNo = 0;
TeButtonLayout *leftBtn = buttonLayout("leftButton");
if (leftBtn)
leftBtn->onMouseClickValidated().add(this, &BonusMenu::onLeftButton);
TeButtonLayout *rightBtn = buttonLayout("rightButton");
if (rightBtn)
rightBtn->onMouseClickValidated().add(this, &BonusMenu::onRightButton);
// TODO: more stuff here with "text" values (also finish loop above)
warning("TODO: Finish BonusMenu::enter(%s)", scriptName.c_str());
TeButtonLayout *pictureBtn = buttonLayout("fullScreenPictureButton");
if (pictureBtn) {
pictureBtn->onMouseClickValidated().add(this, &BonusMenu::onPictureButton);
}
}
void BonusMenu::enter() {
error("TODO: implement BonusMenu::enter()");
}
void BonusMenu::leave() {
for (auto *s : _saveButtons) {
delete s;
}
_saveButtons.clear();
TeInputMgr *inputmgr = g_engine->getInputMgr();
inputmgr->_mouseMoveSignal.remove(this, &BonusMenu::onMouseMove);
TeLuaGUI::unload();
}
bool BonusMenu::onLeftButton() {
TeCurveAnim2<TeLayout, TeVector3f32> *slideAnim = layoutPositionLinearAnimation("slideAnimation");
if (!slideAnim->_runTimer.running() && _pageNo != 0) {
TeLayout *slotsLayout = layout("slots");
TeVector3f32 slotsPos = slotsLayout->userPosition();
slideAnim->_startVal = slotsPos;
slotsPos.x() += value("slideTranslation").toFloat64();
slideAnim->_endVal = slotsPos;
slideAnim->_callbackObj = layoutChecked("slots");
slideAnim->_callbackMethod = &TeLayout::setPosition;
slideAnim->play();
_pageNo--;
buttonLayoutChecked("slideButton")->reset();
warning("TODO: Finish BonusMenu::onLeftButton");
// TODO: Set values depending on whether saves exist (lines 95-120)
}
return false;
}
bool BonusMenu::onMouseMove(const Common::Point &pt) {
TeButtonLayout *slideLayout = buttonLayout("slideButton");
if (slideLayout->state() == TeButtonLayout::BUTTON_STATE_DOWN) {
TeCurveAnim2<TeLayout, TeVector3f32> *slideAnim = layoutPositionLinearAnimation("slideAnimation");
if (!slideAnim->_runTimer.running()) {
warning("TODO: implement BonusMenu::onMouseMove");
}
}
return false;
}
bool BonusMenu::onPictureButton() {
TeButtonLayout *btn = buttonLayoutChecked("menu");
btn->setVisible(true);
Application *app = g_engine->getApplication();
TeSpriteLayout *pictureLayout = spriteLayoutChecked("fullScreenPictureLayout");
app->frontLayout().removeChild(pictureLayout);
pictureLayout->setVisible(true);
return true;
}
bool BonusMenu::onQuitButton() {
Application *app = g_engine->getApplication();
assert(app);
app->captureFade();
leave();
app->globalBonusMenu().enter();
app->fade();
return true;
}
bool BonusMenu::onRightButton() {
TeCurveAnim2<TeLayout, TeVector3f32> *slideAnim = layoutPositionLinearAnimation("slideAnimation");
if (!slideAnim->_runTimer.running() && _pageNo < (int)_saveButtons.size() - 1) {
TeLayout *slotsLayout = layout("slots");
TeVector3f32 slotsPos = slotsLayout->userPosition();
slideAnim->_startVal = slotsPos;
slotsPos.x() -= value("slideTranslation").toFloat64();
slideAnim->_endVal = slotsPos;
slideAnim->_callbackObj = layoutChecked("slots");
slideAnim->_callbackMethod = &TeLayout::setPosition;
slideAnim->play();
_pageNo++;
buttonLayoutChecked("slideButton")->reset();
// TODO: Set values depending on whether saves exist (lines 95-120)
warning("TODO: Finish BonusMenu::onRightButton");
}
return false;
}
bool BonusMenu::onSlideButtonDown() {
TeInputMgr *inputmgr = g_engine->getInputMgr();
TeVector2s32 mousepos = inputmgr->lastMousePos();
_slideBtnStartMousePos = mousepos;
buttonLayoutChecked("slideButton")->setClickPassThrough(true);
return false;
}
BonusMenu::SaveButton::SaveButton(TeButtonLayout *btn, const Common::String &name) {
setName(name);
btn->setEnable(true);
// TODO: Add child something here?
btn->onMouseClickValidated().add(this, &BonusMenu::SaveButton::onLoadSave);
}
Common::String BonusMenu::SaveButton::path() const {
return Common::String("Backup/") + name() + ".xml";
}
bool BonusMenu::SaveButton::onLoadSave() {
error("TODO: implement BonusMenu::SaveButton::onLoadSave");
}
} // end namespace Tetraedge
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