File: character_settings_xml_parser.h

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (132 lines) | stat: -rw-r--r-- 4,025 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H
#define TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H

#include "common/formats/xmlparser.h"
#include "tetraedge/game/character.h"
#include "tetraedge/te/te_vector3f32.h"

namespace Tetraedge {

class CharacterSettingsXmlParser : public Common::XMLParser {
public:
	void setCharacterSettings(Common::HashMap<Common::String, Character::CharacterSettings> *settings) {
		_characterSettings = settings;
	};

	// Parser
	CUSTOM_XML_PARSER(CharacterSettingsXmlParser) {
		XML_KEY(ModelsSettings)
			XML_KEY(Model)
				XML_PROP(name, true)
				XML_KEY(modelFileName)
				KEY_END()
				XML_KEY(defaultScale)
				KEY_END()
				XML_KEY(walk)
					XML_KEY(animationFileName)
					KEY_END()
					XML_KEY(walkType)
						XML_PROP(name, true)
						XML_KEY(start)
							XML_PROP(file, true)
							XML_PROP(stepRight, false)
							XML_PROP(stepLeft, false)
						KEY_END()
						XML_KEY(loop)
							XML_PROP(file, true)
							XML_PROP(stepRight, false)
							XML_PROP(stepLeft, false)
						KEY_END()
						XML_KEY(endD)
							XML_PROP(file, true)
						KEY_END()
						XML_KEY(endG)
							XML_PROP(file, true)
						KEY_END()
					KEY_END()
					XML_KEY(speed)
					KEY_END()
				KEY_END()
				XML_KEY(cutSceneCurveDemi)
					XML_KEY(position)
					KEY_END()
				KEY_END()
				XML_KEY(face)
					XML_PROP(name, true)
					XML_KEY(eyes)
					KEY_END()
					XML_KEY(mouth)
					KEY_END()
				KEY_END()
				XML_KEY(body)
					XML_PROP(name, true)
				KEY_END()
			KEY_END()
		KEY_END()
	} PARSER_END()

	// Parser callback methods
	bool parserCallback_ModelsSettings(ParserNode *node);
	bool parserCallback_Model(ParserNode *node);
	bool parserCallback_modelFileName(ParserNode *node);
	bool parserCallback_defaultScale(ParserNode *node);
	bool parserCallback_walk(ParserNode *node);
	bool parserCallback_animationFileName(ParserNode *node);
	bool parserCallback_walkType(ParserNode *node);
	bool parserCallback_start(ParserNode *node);	// walk anim
	bool parserCallback_loop(ParserNode *node);		// walk anim
	bool parserCallback_endD(ParserNode *node);		// for walk anim
	bool parserCallback_endG(ParserNode *node);		// for walk anim
	bool parserCallback_speed(ParserNode *node);	// walk speed
	bool parserCallback_cutSceneCurveDemi(ParserNode *node);
	bool parserCallback_position(ParserNode *node);	// position of cutSceneCurveDemi
	bool parserCallback_face(ParserNode *node);
	bool parserCallback_eyes(ParserNode *node);
	bool parserCallback_mouth(ParserNode *node);
	bool parserCallback_body(ParserNode *node);
	bool textCallback(const Common::String &val) override;

private:
	Character::AnimSettings parseWalkAnimSettings(const ParserNode *node) const;

	enum TextTagType {
		TagModelFileName,
		TagDefaultScale,
		TagAnimationFileName,
		TagEyes,
		TagMouth,
		TagSpeed,
		TagPosition,
		TagBody
	};

	TextTagType _curTextTag;
	Character::CharacterSettings *_curCharacter;
	Character::WalkSettings *_curWalkSettings;
	Common::HashMap<Common::String, Character::CharacterSettings> *_characterSettings;
};

} // end namespace Tetraedge

#endif // TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H