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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_GALLERY_MENU_H
#define TETRAEDGE_GAME_GALLERY_MENU_H
#include "common/array.h"
#include "tetraedge/te/te_music.h"
#include "tetraedge/te/te_lua_gui.h"
namespace Tetraedge {
class GalleryMenu : public TeLuaGUI {
public:
GalleryMenu();
struct GalleryBtnObject {
bool onValidated();
Common::String _audioPath;
Common::String _moviePath;
GalleryMenu *_owner;
};
void enter();
void leave();
bool onQuitButton();
bool onLockVideoButtonValidated();
bool onSkipVideoButtonValidated();
bool onVideoFinished();
TeMusic &music();
private:
TeMusic _music;
Common::Array<GalleryBtnObject *> _btnObjects;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_GALLERY_MENU_H
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