File: te_3d_texture.h

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (89 lines) | stat: -rw-r--r-- 2,512 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_TE_TE_3D_TEXTURE_H
#define TETRAEDGE_TE_TE_3D_TEXTURE_H

#include "common/path.h"
#include "common/ptr.h"
#include "common/str.h"

#include "tetraedge/te/te_image.h"
#include "tetraedge/te/te_intrusive_ptr.h"
#include "tetraedge/te/te_matrix4x4.h"
#include "tetraedge/te/te_resource.h"
#include "tetraedge/te/te_vector2s32.h"

namespace Tetraedge {

class Te3DTexture : public TeResource {
public:
	Te3DTexture();
	virtual ~Te3DTexture();

	virtual void bind() const = 0;
	virtual void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) = 0;
	virtual void create() = 0;
	virtual void destroy() = 0;
	virtual void forceTexData(uint gltexture, uint xsize, uint ysize) = 0;

	TeImage::Format getFormat() const { return _format; }
	bool hasAlpha() const;

	bool load(const Common::Path &path);
	virtual bool load(const TeImage &img) = 0;
	static TeIntrusivePtr<Te3DTexture> load2(const Common::Path &path, uint size);

	static TeVector2s32 optimisedSize(const TeVector2s32 &size);

	virtual bool unload() = 0;
	virtual void update(const TeImage &img, uint xoff, uint yoff) = 0;

	virtual void writeTo(Graphics::Surface &surf) = 0;

	uint width() const { return _width; }
	uint height() const { return _height; }

	static Te3DTexture *makeInstance();

protected:
	uint _width;
	uint _height;
	int _numFrames;
	int _frameRate;
	TeImage::Format _format;
	bool _createdTexture;
	bool _loaded;
	TeMatrix4x4 _matrix;

	uint _texWidth;
	uint _texHeight;
	uint _leftBorder;
	uint _btmBorder;
	uint _rightBorder;
	uint _topBorder;
	bool _flipY;

};

} // end namespace Tetraedge

#endif // TETRAEDGE_TE_TE_3D_TEXTURE_H