File: te_callback.h

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (133 lines) | stat: -rw-r--r-- 4,407 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_TE_TE_CALLBACK_H
#define TETRAEDGE_TE_TE_CALLBACK_H

//#include "common/callback.h"

namespace Tetraedge {

class TeICallback0Param {
public:
	virtual ~TeICallback0Param() {}
	virtual bool operator()() = 0;
	virtual bool call() = 0;
	virtual float priority() const = 0;
	virtual bool equals(const TeICallback0Param *other) const = 0;
};

/**
 * TeCallback is similar to Common::Callback, but it takes 0 parameters,
 * supports priority, and the function returns bool.
 */
template<class T> class TeCallback0Param : public TeICallback0Param {
public:
	typedef bool(T::*TMethod)();
protected:
	T *_object;
	TMethod _method;
	float _priority;
public:
	TeCallback0Param(T *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
	virtual ~TeCallback0Param() {}
	bool operator()() override { return (_object->*_method)(); }
	bool call() override { return (_object->*_method)(); }

	virtual float priority() const override { return _priority; }

	bool equals(const TeICallback0Param *other) const override {
		const TeCallback0Param<T> *o = dynamic_cast<const TeCallback0Param<T> *>(other);
		return o && _object == o->_object && _method == o->_method;
	}
	//virtual void setPriority()
};

template<class T> class TeICallback1Param {
public:
	virtual ~TeICallback1Param() {}
	virtual bool operator()(T data) = 0;
	virtual bool call(T data) = 0;
	virtual float &priority() = 0;
	virtual bool equals(const TeICallback1Param *other) const = 0;
};


template<class T, typename S> class TeCallback1Param : public TeICallback1Param<S> {
public:
	typedef bool(T::*TMethod)(S);
protected:
	T *_object;
	TMethod _method;
	float _priority;
public:
	TeCallback1Param(T *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
	virtual ~TeCallback1Param() {}
	bool operator()(S data) override { return (_object->*_method)(data); }
	bool call(S data) override { return (_object->*_method)(data); }

	virtual float &priority() override { return _priority; }

	bool equals(const TeICallback1Param<S> *other) const override {
		const TeCallback1Param<T, S> *o = dynamic_cast<const TeCallback1Param<T, S> *>(other);
		return o && _object == o->_object && _method == o->_method;
	}
	//virtual void setPriority()
};


template<class S, class T> class TeICallback2Param {
public:
	virtual ~TeICallback2Param() {}
	virtual bool operator()(S data1, T data2) = 0;
	virtual bool call(S data1, T data2) = 0;
	virtual float &priority() = 0;
	virtual bool equals(const TeICallback2Param *other) const = 0;
};


template<class C, class S, typename T> class TeCallback2Param : public TeICallback2Param<S, T> {
public:
	typedef bool(C::*TMethod)(S, T);
protected:
	C *_object;
	TMethod _method;
	float _priority;
public:
	TeCallback2Param(C *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
	virtual ~TeCallback2Param() {}
	bool operator()(S data1, T data2) override { return (_object->*_method)(data1, data2); }
	bool call(S data1, T data2) override { return (_object->*_method)(data1, data2); }

	virtual float &priority() override { return _priority; }

	bool equals(const TeICallback2Param<S, T> *other) const override {
		const TeCallback2Param<C, S, T> *o = dynamic_cast<const TeCallback2Param<C, S, T> *>(other);
		return o && _object == o->_object && _method == o->_method;
	}
	//virtual void setPriority()
};



} // end namespace Tetraedge

#endif // TETRAEDGE_TE_TE_CALLBACK_H