File: te_font3.h

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (97 lines) | stat: -rw-r--r-- 2,644 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef TETRAEDGE_TE_TE_FONT3_H
#define TETRAEDGE_TE_TE_FONT3_H

#include "common/file.h"
#include "common/str.h"
#include "common/path.h"
#include "common/types.h"
#include "common/hashmap.h"
#include "common/rect.h"

#include "tetraedge/te/te_resource.h"
#include "tetraedge/te/te_vector3f32.h"
#include "tetraedge/te/te_image.h"
#include "tetraedge/te/te_intrusive_ptr.h"
#include "tetraedge/te/te_3d_texture.h"

struct FT_FaceRec_;
struct FT_LibraryRec_;

namespace Graphics {
class Font;
}

namespace Tetraedge {

class TeFont3 : public TeResource {
public:
	TeFont3();
	~TeFont3();

	enum AlignStyle {
		AlignLeft,
		AlignRight,
		AlignJustify,
		AlignCenter
	};

	struct GlyphData {
		uint32 _charcode;
		Common::Rect _bitmapSize;
		TeIntrusivePtr<TeImage> _img;
	};

	bool load(const Common::Path &path);
	void unload();

	GlyphData glyph(uint size, uint charcode);

	float ascender(uint pxSize);
	float descender(uint pxSize);
	float height(uint pxSize);
	TeVector3f32 kerning(uint pxSize, uint isocode1, uint isocode2);
	TeIntrusivePtr<Te3DTexture> getFontSizeData(int size) const {
		return _fontSizeData[size];
	}

	Common::Rect getBoundingBox(const Common::String &str, int fontSize);
	int getHeight(int fontSize);

	void draw(TeImage &destImage, const Common::String &str, int fontSize, int yoff, const TeColor &col, AlignStyle alignMode);

	int wordWrapText(const Common::String &str, int fontSize, int maxWidth, Common::Array<Common::String> &lines);

private:
	void init();
	Graphics::Font *getAtSize(uint size);

	Common::File _fontFile;
	Common::HashMap<uint, Graphics::Font *> _fonts;
	Common::Path _loadedPath;
	Common::HashMap<uint, TeIntrusivePtr<Te3DTexture>> _fontSizeData;
};

} // end namespace Tetraedge

#endif // TETRAEDGE_TE_TE_FONT3_H