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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/game.h"
#include "tetraedge/te/te_input_mgr.h"
namespace Tetraedge {
TeInputMgr::TeInputMgr() {
}
void TeInputMgr::handleEvent(const Common::Event &e) {
switch (e.type) {
case Common::EVENT_KEYDOWN:
_keyDownSignal.call(e.kbd);
break;
case Common::EVENT_KEYUP:
_keyUpSignal.call(e.kbd);
break;
case Common::EVENT_MOUSEMOVE:
_mouseMoveSignal.call(e.mouse);
_lastMousePos = e.mouse;
break;
case Common::EVENT_LBUTTONDOWN:
_mouseLDownSignal.call(e.mouse);
_lastMousePos = e.mouse;
break;
case Common::EVENT_LBUTTONUP:
_mouseLUpSignal.call(e.mouse);
_lastMousePos = e.mouse;
break;
case Common::EVENT_RBUTTONDOWN:
_mouseRDownSignal.call(e.mouse);
_lastMousePos = e.mouse;
break;
case Common::EVENT_RBUTTONUP:
_mouseRUpSignal.call(e.mouse);
_lastMousePos = e.mouse;
break;
case Common::EVENT_MAINMENU:
g_engine->getGame()->_returnToMainMenu = true;
break;
case Common::EVENT_RETURN_TO_LAUNCHER:
case Common::EVENT_QUIT:
g_engine->quitGame();
break;
default:
break;
}
}
} // end namespace Tetraedge
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