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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/textconsole.h"
#include "common/file.h"
#include "tetraedge/te/te_lua_script.h"
#include "tetraedge/te/te_lua_thread.h"
#include "tetraedge/te/te_lua_context.h"
namespace Tetraedge {
TeLuaScript::TeLuaScript() : _started(false), _luaContext(nullptr) {
}
void TeLuaScript::attachToContext(TeLuaContext *context) {
_luaContext = context;
}
void TeLuaScript::execute() {
if (_luaContext) {
//debug("TeLuaScript::execute %s", _scriptPath.toString().c_str());
lua_State *state = _luaContext->luaState();
if (state) {
TeLuaThread *thread = TeLuaThread::create(_luaContext);
thread->executeFile(_scriptPath);
thread->release();
_started = true;
}
}
}
void TeLuaScript::execute(const Common::String &fname) {
if (_luaContext) {
//debug("TeLuaScript::execute %s %s", _scriptPath.toString().c_str(), fname.c_str());
TeLuaThread *thread = TeLuaThread::create(_luaContext);
thread->execute(fname);
thread->release();
}
}
void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1) {
if (_luaContext) {
//debug("TeLuaScript::execute %s %s(%s)", _scriptPath.toString().c_str(), fname.c_str(), p1.toString().c_str());
TeLuaThread *thread = TeLuaThread::create(_luaContext);
thread->execute(fname, p1);
thread->release();
}
}
void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2) {
if (_luaContext) {
TeLuaThread *thread = TeLuaThread::create(_luaContext);
thread->execute(fname, p1, p2);
thread->release();
}
}
void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3) {
if (_luaContext) {
TeLuaThread *thread = TeLuaThread::create(_luaContext);
thread->execute(fname, p1, p2, p3);
thread->release();
}
}
void TeLuaScript::load(const Common::Path &path) {
_started = false;
_scriptPath = path;
}
void TeLuaScript::unload() {
_scriptPath.set("");
_started = false;
}
} // end namespace Tetraedge
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