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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_OBP_H
#define TETRAEDGE_TE_TE_OBP_H
#include "tetraedge/te/te_3d_object2.h"
#include "tetraedge/te/te_vector2f32.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class TeOBP : public Te3DObject2 {
public:
TeOBP();
// Thse functions are overridden in original but just call the super or do
// exactly the same as the super..
// TeColor color() const override;
// byte colorInheritance() override;
// TeSignal0Param &onSizeChanged() override;
// TeSignal0Param &onWorldColorChanged() override;
// TeVector3f32 size() override;
// TeColor worldColor() override;
// float xSize() override;
// float ySize() override;
// float zSize() override;
void addChild(Te3DObject2 *newchild) override;
void addChildBefore(Te3DObject2 *newchild, const Te3DObject2 *ref) override;
void removeChild(Te3DObject2 *newchild) override;
void removeChildren() override;
void setColor(const TeColor &col) override {}
void setColorInheritance(bool val) override {}
void draw() override {}
bool isIn(const TeVector2f32 &pt);
bool isIn(const TeVector2f32 &v1, const TeVector2f32 &v2, const TeVector2f32 &v3);
void setCorners(const TeVector3f32 &c1, const TeVector3f32 &c2, const TeVector3f32 &c3, const TeVector3f32 &c4);
void setPosition(const TeVector3f32 &pos) override;
void setRotation(const TeQuaternion &rot) override;
void setScale(const TeVector3f32 &scale) override;
void setSize(const TeVector3f32 &size) override {}
void setZPosition(float z) override {}
void translate(const TeVector3f32 &offset) override;
void updateTransformed();
static void deserialize(Common::ReadStream &stream, TeOBP &dest);
static void serialize(Common::WriteStream &stream, const TeOBP &src);
private:
bool _boundsNeedUpdate;
// Pre-transform bounds
TeVector3f32 _corner1;
TeVector3f32 _corner2;
TeVector3f32 _corner3;
TeVector3f32 _corner4;
// Post-transform bounds
TeVector2f32 _transformedTL;
TeVector2f32 _transformedBR;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_OBP_H
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