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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_PICK_MESH2_H
#define TETRAEDGE_TE_TE_PICK_MESH2_H
#include "common/array.h"
#include "tetraedge/te/te_3d_object2.h"
#include "tetraedge/te/te_vector2f32.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class TePickMesh2 : public Te3DObject2 {
public:
TePickMesh2();
void draw() override;
bool intersect(const TeVector3f32 &v1, const TeVector3f32 &v2, TeVector3f32 &v3, float &fout, bool useLastHit, unsigned long *triangleHitOut);
bool intersect2D(const TeVector2f32 &pt);
unsigned long lastTriangleHit() const;
bool pointInTriangle(const TeVector2f32 &p1, const TeVector2f32 &p2, const TeVector2f32 &p3, const TeVector2f32 &p4) const;
void setLastTriangleHit(uint lastHit) { _lastTriangleHit = lastHit; }
void setNbTriangles(uint num);
void setTriangle(uint num, const TeVector3f32 &v1, const TeVector3f32 &v2, const TeVector3f32 &v3);
void triangle(uint num, TeVector3f32 &v1out, TeVector3f32 &v2out, TeVector3f32 &v3out) const;
static void serialize(Common::WriteStream &stream, const TePickMesh2 &mesh);
static void deserialize(Common::ReadStream &stream, TePickMesh2 &mesh);
Common::Array<TeVector3f32> &verticies() { return _verticies; }
const Common::Array<TeVector3f32> &verticies() const { return _verticies; }
protected:
Common::Array<TeVector3f32> _verticies;
uint _lastTriangleHit;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_PICK_MESH2_H
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