1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_scene.h"
namespace Tetraedge {
TeScene::TeScene() : _currentCameraIndex(0) {
}
void TeScene::close() {
_cameras.clear();
_models.clear();
}
TeIntrusivePtr<TeCamera> TeScene::camera(const Common::String &cname) {
for (auto &c : _cameras) {
if (c->name() == cname)
return c;
}
return TeIntrusivePtr<TeCamera>();
}
TeIntrusivePtr<TeModel> TeScene::model(const Common::String &mname) {
for (auto &m : _models) {
if (m->name() == mname)
return m;
}
return TeIntrusivePtr<TeModel>();
}
TeIntrusivePtr<TeCamera> TeScene::currentCamera() {
if (!_cameras.size() || _currentCameraIndex >= _cameras.size())
return TeIntrusivePtr<TeCamera>();
return _cameras[_currentCameraIndex];
}
Common::String TeScene::currentCameraName() const {
if (_currentCameraIndex < _cameras.size())
return _cameras[_currentCameraIndex]->name();
else
return Common::String("");
}
void TeScene::draw() {
if (_currentCameraIndex >= _cameras.size())
return;
currentCamera()->apply();
for (auto &m : _models) {
//debug("Draw scene model %s", m->name().c_str());
m->draw();
}
TeCamera::restore();
}
void TeScene::removeModel(const Common::String &mname) {
uint n = _models.size();
for (uint i = 0; i < n; i++) {
if (_models[i]->name() == mname) {
_models.remove_at(i);
break;
}
}
}
void TeScene::setCurrentCamera(const Common::String &cname) {
uint n = _cameras.size();
uint i = 0;
for (; i < n; i++) {
if (_cameras[i]->name() == cname) {
break;
}
}
if (i == n) {
debug("TeScene::setCurrentCamera: Couldn't find camera %s", cname.c_str());
return;
}
_currentCameraIndex = i;
TeCamera *c = _cameras[i].get();
assert(c);
// debug("TeScene::setCurrentCamera: Set %s", c->name().c_str());
}
void TeScene::update() {
for (auto &m : _models) {
m->update();
}
}
} // end namespace Tetraedge
|