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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/tetraedge.h"
#include "tetraedge/te/te_matrix4x4.h"
#include "tetraedge/te/te_renderer.h"
#include "tetraedge/te/te_sprite_layout.h"
namespace Tetraedge {
TeSpriteLayout::TeSpriteLayout() : _tiledSurfacePtr(new TeTiledSurface()), _sizeSet(false) {
_tiledSurfacePtr->setColor(TeColor(255, 255, 255, 255));
//_tiledSurfacePtr->_shouldDraw = true // should already be true..
updateMesh();
}
int TeSpriteLayout::bufferSize() {
return _tiledSurfacePtr->bufferSize();
}
void TeSpriteLayout::cont() {
_tiledSurfacePtr->cont();
}
void TeSpriteLayout::draw() {
if (!worldVisible())
return;
/*
if (name() == "DEPLIANT")
debug("Draw SpriteLayout %p (%s, surf %s, size %.01fx%.01f, surf %.01fx%.01f, %s)", this,
name().empty() ? "no name" : name().c_str(), _tiledSurfacePtr->getAccessName().toString().c_str(),
size().x(), size().y(),
_tiledSurfacePtr->size().x(), _tiledSurfacePtr->size().y(), color().dump().c_str());*/
TeMatrix4x4 matrix = worldTransformationMatrix();
if (sizeType() == ABSOLUTE) {
matrix(0, 3) = (int)matrix(0, 3);
matrix(1, 3) = (int)matrix(1, 3);
}
TeRenderer *renderer = g_engine->getRenderer();
renderer->pushMatrix();
renderer->loadMatrix(matrix);
_tiledSurfacePtr->draw();
renderer->popMatrix();
TeLayout::draw();
}
bool TeSpriteLayout::onParentWorldColorChanged() {
Te3DObject2::onParentWorldColorChanged();
setColor(color());
return false;
}
bool TeSpriteLayout::load(const Common::Path &path) {
if (path.empty()) {
_tiledSurfacePtr = new TeTiledSurface();
return true;
}
stop();
unload();
if (_tiledSurfacePtr->load(path)) {
const TeVector2s32 texSize = _tiledSurfacePtr->tiledTexture()->totalSize();
if (texSize._y <= 0) {
setRatio(1.0);
} else {
setRatio(texSize._x / texSize._y);
}
if (sizeType() == CoordinatesType::ABSOLUTE && !_sizeSet) {
setSize(TeVector3f32(texSize._x, texSize._y, 1.0));
}
updateMesh();
} else {
debug("Failed to load TeSpriteLayout %s", path.toString().c_str());
}
return true;
}
bool TeSpriteLayout::load(TeIntrusivePtr<Te3DTexture> &texture) {
unload();
if (_tiledSurfacePtr->load(texture)) {
const TeVector2s32 tiledTexSize = _tiledSurfacePtr->tiledTexture()->totalSize();
if (tiledTexSize._y <= 0) {
setRatio(1.0);
} else {
setRatio((float)tiledTexSize._x / tiledTexSize._y);
}
if (sizeType() == CoordinatesType::ABSOLUTE && !_sizeSet) {
setSize(TeVector3f32(tiledTexSize._x, tiledTexSize._y, 1.0));
}
updateMesh();
return true;
} else {
debug("Failed to load TeSpriteLayout from texture %s", texture->getAccessName().toString().c_str());
}
return false;
}
bool TeSpriteLayout::load(TeImage &img) {
unload();
if (_tiledSurfacePtr->load(img)) {
const TeVector2s32 tiledTexSize = _tiledSurfacePtr->tiledTexture()->totalSize();
if (tiledTexSize._y <= 0) {
setRatio(1.0);
} else {
setRatio((float)tiledTexSize._x / tiledTexSize._y);
}
if (sizeType() == CoordinatesType::ABSOLUTE && !_sizeSet) {
setSize(TeVector3f32(tiledTexSize._x, tiledTexSize._y, 1.0));
}
updateMesh();
return true;
} else {
debug("Failed to load TeSpriteLayout from texture %s", img.getAccessName().toString().c_str());
}
return false;
}
void TeSpriteLayout::play() {
_tiledSurfacePtr->play();
}
void TeSpriteLayout::unload() {
_tiledSurfacePtr->unload();
}
void TeSpriteLayout::pause() {
_tiledSurfacePtr->pause();
}
void TeSpriteLayout::setBufferSize(long bufsize) {
_tiledSurfacePtr->setBufferSize(bufsize);
}
void TeSpriteLayout::setColor(const TeColor &col) {
Te3DObject2::setColor(col);
_tiledSurfacePtr->setColor(color());
}
void TeSpriteLayout::setColorKey(const TeColor &col) {
_tiledSurfacePtr->setColorKey(col);
}
void TeSpriteLayout::setColorKeyActivated(bool activated) {
_tiledSurfacePtr->setColorKeyActivated(activated);
}
void TeSpriteLayout::setColorKeyTolerence(float val) {
_tiledSurfacePtr->setColorKeyTolerence(val);
}
bool TeSpriteLayout::setName(const Common::String &newName) {
TeLayout::setName(newName);
_tiledSurfacePtr->setName(newName);
return true;
}
void TeSpriteLayout::setSize(const TeVector3f32 &newSize) {
TeLayout::setSize(newSize);
_sizeSet = true;
}
void TeSpriteLayout::stop() {
_tiledSurfacePtr->stop();
}
void TeSpriteLayout::updateMesh() {
TeLayout::updateMesh();
// Surface always renders to a 1x1 mesh.
const TeVector3f32 surfaceScale(xSize(), -ySize(), 1.0);
_tiledSurfacePtr->setScale(surfaceScale);
}
void TeSpriteLayout::updateSize() {
//if (!name().empty()) {
TeLayout::updateSize();
updatePosition();
//}
}
} // end namespace Tetraedge
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