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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_TILED_SURFACE_H
#define TETRAEDGE_TE_TE_TILED_SURFACE_H
#include "common/ptr.h"
#include "common/path.h"
#include "tetraedge/te/te_model.h"
#include "tetraedge/te/te_frame_anim.h"
#include "tetraedge/te/te_image.h"
#include "tetraedge/te/te_3d_texture.h"
#include "tetraedge/te/te_tiled_texture.h"
#include "tetraedge/te/te_i_codec.h"
#include "tetraedge/te/te_intrusive_ptr.h"
namespace Tetraedge {
class TeTiledSurface : public TeModel {
public:
TeTiledSurface();
virtual ~TeTiledSurface();
virtual int bufferSize() { return 1; } // unused?
void cont();
void draw() override;
virtual void entry() {};
byte isLoaded();
bool load(const Common::Path &path);
bool load(const TeImage &image);
bool load(const TeIntrusivePtr<Te3DTexture> &texture);
bool onFrameAnimCurrentFrameChanged();
void pause();
void play();
void setBottomCropping(float val) {
_bottomCrop = val;
updateSurface();
}
void setLeftCropping(float val) {
_leftCrop = val;
updateSurface();
}
void setRightCropping(float val) {
_rightCrop = val;
updateSurface();
}
void setTopCropping(float val) {
_topCrop = val;
updateSurface();
}
virtual void setBufferSize(long bufSz) {}; // unused?
void setColorKey(const TeColor &col);
void setColorKeyActivated(bool val);
void setColorKeyTolerence(float val);
void setTiledTexture(const TeIntrusivePtr<TeTiledTexture> &texture);
void stop();
void unload();
void update(const TeImage &image);
void updateSurface();
void updateVideoProperties();
const Common::Path &path() const { return _path; }
TeFrameAnim _frameAnim;
TeICodec *codec() { return _codec; }
private:
float _bottomCrop;
float _leftCrop;
float _rightCrop;
float _topCrop;
TeICodec *_codec;
TeColor _colorKey;
bool _colorKeyActive;
float _colorKeyTolerence;
bool _shouldDraw;
TeImage::Format _imgFormat;
Common::Path _path;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_TILED_SURFACE_H
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