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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_TILED_TEXTURE_H
#define TETRAEDGE_TE_TE_TILED_TEXTURE_H
#include "common/path.h"
#include "common/ptr.h"
#include "tetraedge/te/te_3d_texture.h"
#include "tetraedge/te/te_image.h"
#include "tetraedge/te/te_palette.h"
#include "tetraedge/te/te_resource.h"
#include "tetraedge/te/te_vector2s32.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class TeTiledTexture : public TeResource {
public:
TeTiledTexture();
typedef struct {
TeVector3f32 _vec1;
TeVector3f32 _vec2;
TeIntrusivePtr<Te3DTexture> _texture;
} Tile;
uint imageFormat();
bool isLoaded();
bool load(const Common::Path &path);
bool load(const TeImage &image);
bool load(const TeIntrusivePtr<Te3DTexture> &texture);
long numberOfColumns() const;
long numberOfRow() const;
TeImage *optimisedTileImage(Common::Array<TeImage> &images, const TeVector2s32 &size,
const Common::SharedPtr<TePalette> &pal, enum TeImage::Format format);
void release();
void save() {};
Tile *tile(const TeVector2s32 &loc);
void update(const TeImage &image);
TeVector2s32 totalSize() const { return _totalSize; }
private:
TeVector2s32 _totalSize;
Common::Array<Tile> _tileArray;
TeVector2s32 _tileSize;
TeVector2s32 _somethingSize;
bool _skipBlank; // note: not clear if this can ever get set?
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_TILED_TEXTURE_H
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