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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_timer.h"
namespace Tetraedge {
/*static*/ bool TeTimer::_pausedAll = false;
/*static*/ unsigned long TeTimer::_realTime = 0;
/*static*/ Common::Array<TeTimer *> *TeTimer::_timers = nullptr;
/*static*/ Common::Array<TeTimer *> *TeTimer::_pausedTimers = nullptr;
/*static*/ TeRealTimer *TeTimer::_realTimer = nullptr;
TeTimer::TeTimer() : _stopped(true), _pausable(true), _alarmTime(0),
_startTime(0), _lastTimeElapsed(0), _startTimeOffset(0), _updated(false) {
if (realTimer()->isPaused()) {
realTimer()->start();
_realTime = realTimer()->getTimeFromStart();
}
}
TeTimer::~TeTimer() {
Common::Array<TeTimer *> *ts = timers();
for (uint i = 0; i < ts->size(); i++) {
if ((*ts)[i] == this) {
ts->remove_at(i);
break;
}
}
// Not done in original, but probably should be?
Common::Array<TeTimer *> *pts = pausedTimers();
for (uint i = 0; i < pts->size(); i++) {
if ((*pts)[i] == this) {
pts->remove_at(i);
break;
}
}
}
void TeTimer::stop() {
pause();
_lastTimeElapsed = 0;
_startTime = 0;
_startTimeOffset = 0;
}
void TeTimer::start() {
if (!_stopped)
return;
unsigned long timeOffset = (_realTime - _startTime) + _startTimeOffset;
_startTimeOffset = timeOffset;
_startTime = _realTime;
_lastTimeElapsed = timeOffset;
_stopped = false;
_updated = false;
timers()->push_back(this);
if (_pausedAll && _pausable) {
pausedTimers()->push_back(this);
pause();
}
}
void TeTimer::pause() {
if (!_stopped) {
_startTime = _realTime;
_stopped = true;
Common::Array<TeTimer *> *ts = timers();
for (uint i = 0; i < ts->size(); i++) {
if ((*ts)[i] == this) {
ts->remove_at(i);
break;
}
}
}
}
void TeTimer::update() {
if (!_updated) {
unsigned long timeOffset = (_realTime - _startTime) + _startTimeOffset;
_startTimeOffset = timeOffset;
_startTime = _realTime;
_lastTimeElapsed = timeOffset;
_updated = true;
}
if (_alarmSet) {
unsigned long timeOffset = _realTime;
if (_stopped)
timeOffset = _startTime;
timeOffset -= _startTimeOffset;
if (timeOffset >= _alarmTime) {
_alarmTime = 0;
_alarmSet = false;
_alarmSignal.call();
}
}
}
unsigned long TeTimer::getTimeFromStart() {
unsigned long timeNow;
if (!_stopped)
timeNow = _realTime;
else
timeNow = _startTime;
return timeNow - _startTimeOffset;
}
unsigned long TeTimer::timeElapsed() {
unsigned long elapsed = _realTime - _lastTimeElapsed;
_lastTimeElapsed = elapsed + _lastTimeElapsed;
return elapsed;
}
unsigned long TeTimer::timeFromLastTimeElapsed() {
return realTimer()->time_() - _lastTimeElapsed;
}
unsigned long TeTimer::time_() {
return realTimer()->time_();
}
void TeTimer::pausable(bool ispausable) {
_pausable = ispausable;
Common::Array<TeTimer *> *paused = pausedTimers();
if (!_pausable) {
for (uint i = 0; i < paused->size(); i++) {
if ((*paused)[i] == this) {
paused->remove_at(i);
break;
}
}
} else if (_pausedAll) {
// ensure this is paused now
bool add = true;
for (TeTimer *pausedTimer : *paused) {
if (pausedTimer == this) {
add = false;
break;
}
}
if (add)
paused->push_back(this);
pause();
}
}
void TeTimer::setAlarmIn(unsigned long offset) {
unsigned long timeNow = _realTime;
if (_stopped)
timeNow = _startTime;
timeNow -= _startTimeOffset;
_alarmTime = timeNow + offset;
_alarmSet = true;
}
/*static*/
TeRealTimer *TeTimer::realTimer() {
if (!_realTimer)
_realTimer = new TeRealTimer();
return _realTimer;
}
/*static*/
Common::Array<TeTimer *> *TeTimer::timers() {
if (!_timers)
_timers = new Common::Array<TeTimer *>();
return _timers;
}
/*static*/
Common::Array<TeTimer *> *TeTimer::pausedTimers() {
if (!_pausedTimers)
_pausedTimers = new Common::Array<TeTimer *>();
return _pausedTimers;
}
/*static*/
void TeTimer::pauseAll() {
if (_pausedAll)
return;
_pausedAll = true;
_realTime = realTimer()->getTimeFromStart();
for (TeTimer *timer : (*timers())) {
if (timer->_stopped || !timer->_pausable)
continue;
pausedTimers()->push_back(timer);
timer->pause();
}
}
/*static*/
void TeTimer::resumeAll() {
if (!_pausedAll)
return;
_pausedAll = false;
_realTime = realTimer()->getTimeFromStart();
for (TeTimer *timer : (*pausedTimers())) {
timer->start();
}
pausedTimers()->clear();
}
/*static*/
void TeTimer::updateAll() {
_realTime = realTimer()->getTimeFromStart();
for (auto *timer : (*timers()))
timer->update();
}
/*static*/
void TeTimer::cleanup() {
delete _timers;
_timers = nullptr;
delete _pausedTimers;
_pausedTimers = nullptr;
delete _realTimer;
_realTimer = nullptr;
}
} // end namespace Tetraedge
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