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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_VECTOR2F32_H
#define TETRAEDGE_TE_TE_VECTOR2F32_H
#include "math/vector2d.h"
namespace Tetraedge {
class TeVector2s32;
class TeVector3f32;
class TeVector2f32 : public Math::Vector2d {
public:
TeVector2f32() : Math::Vector2d() {};
TeVector2f32(const TeVector2s32 &other);
TeVector2f32(const Math::Vector2d &other) : Math::Vector2d(other) {};
TeVector2f32(float x_, float y_) : Math::Vector2d(x_, y_) {};
Common::String dump() const {
return Common::String::format("TeVector2f32(%.02f %.02f)", getX(), getY());
}
static void deserialize(Common::ReadStream &stream, TeVector2f32 &dest) {
dest.setX(stream.readFloatLE());
dest.setY(stream.readFloatLE());
}
static void serialize(Common::WriteStream &stream, const TeVector2f32 &src) {
stream.writeFloatLE(src.getX());
stream.writeFloatLE(src.getY());
}
float crossProduct(const TeVector2f32 &other) const {
return getX() * other.getX() - getY() * other.getY();
}
float length() const {
return sqrt(getX() * getX() + getY() * getY());
}
/*
TODO: do we need anything that isn't already in Vector2d here?
TeVector2f32(const TeVector2f32 &other);
TeVector2f32(const TeVector3f32 &other);
TeVector2f32(float *vals);
float dotProduct(const TeVector2f32 &other) const;
float squaredLength() const;
void normalize();
TeVector2f32 operator+(const TeVector2f32 &other) const;
TeVector2f32 operator-(const TeVector2f32 &other) const;
bool operator==(const TeVector2f32 &other) const;
bool deserialize(Common::ReadStream &stream);
bool serialize(Common::WriteStream &stream);
public:
float x;
float y;
*/
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_VECTOR2F32_H
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