1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/tetraedge.h"
#include "common/str-array.h"
#include "math/matrix4.h"
#include "tetraedge/te/te_vector3f32.h"
#include "tetraedge/te/te_quaternion.h"
namespace Tetraedge {
bool TeVector3f32::parse(const Common::String &val) {
const Common::StringArray parts = TetraedgeEngine::splitString(val, ',');
if (parts.size() != 3)
return false;
x() = atof(parts[0].c_str());
y() = atof(parts[1].c_str());
z() = atof(parts[2].c_str());
return true;
}
void TeVector3f32::rotate(const TeQuaternion &rot) {
const TeMatrix4x4 matrix = rot.toTeMatrix();
*this = (matrix * *this);
}
TeVector3f32 operator^(const TeVector3f32 &left, const TeVector3f32 &right) {
TeVector3f32 retval;
float rx = right.x();
float ry = right.y();
float rz = right.z();
float lx = left.x();
float ly = left.y();
float lz = left.z();
retval.x() = ly * rz - lz * ry;
retval.y() = lz * rx - lx * rz;
retval.z() = lx * ry - ly * rx;
return retval;
}
} // end namespace Tetraedge
|