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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "common/archive.h"
#include "common/memstream.h"
#include "common/substream.h"
#include "common/textconsole.h"
#include "xeen/xeen.h"
#include "xeen/files.h"
#include "xeen/saves.h"
namespace Xeen {
uint16 BaseCCArchive::convertNameToId(const Common::String &resourceName) {
if (resourceName.empty())
return 0xffff;
Common::String name = resourceName;
name.toUppercase();
// Check if a resource number is being directly specified
if (name.size() == 4) {
char *endPtr;
uint16 num = (uint16)strtol(name.c_str(), &endPtr, 16);
if (!*endPtr)
return num;
}
const byte *msgP = (const byte *)name.c_str();
int total = *msgP++;
for (; *msgP; total += *msgP++) {
// Rotate the bits in 'total' right 7 places
total = (total & 0x007F) << 9 | (total & 0xFF80) >> 7;
}
return total;
}
void BaseCCArchive::loadIndex(Common::SeekableReadStream &stream) {
int count = stream.readUint16LE();
size_t size = count * 8;
// Read in the data for the archive's index
byte *rawIndex = new byte[size];
if (stream.read(rawIndex, size) != size) {
delete[] rawIndex;
error("Failed to read %zu bytes from CC file", size);
}
// Decrypt the index
int seed = 0xac;
for (int i = 0; i < count * 8; ++i, seed += 0x67) {
rawIndex[i] = (byte)((((rawIndex[i] << 2) | (rawIndex[i] >> 6)) + seed) & 0xff);
}
// Extract the index data into entry structures
_index.resize(count);
const byte *entryP = &rawIndex[0];
for (int idx = 0; idx < count; ++idx, entryP += 8) {
CCEntry entry;
entry._id = READ_LE_UINT16(entryP);
entry._offset = READ_LE_UINT32(entryP + 2) & 0xffffff;
entry._size = READ_LE_UINT16(entryP + 5);
assert(!entryP[7]);
_index[idx] = entry;
}
delete[] rawIndex;
}
void BaseCCArchive::saveIndex(Common::WriteStream &stream) {
// Fill up the data for the index entries into a raw data block
byte *rawIndex = new byte[_index.size() * 8];
byte b;
byte *entryP = rawIndex;
for (uint i = 0; i < _index.size(); ++i, entryP += 8) {
CCEntry &entry = _index[i];
WRITE_LE_UINT16(&entryP[0], entry._id);
WRITE_LE_UINT32(&entryP[2], entry._writeOffset);
WRITE_LE_UINT16(&entryP[5], entry._size);
entryP[7] = 0;
}
// Encrypt the index
int seed = 0xac;
for (uint i = 0; i < _index.size() * 8; ++i, seed += 0x67) {
b = (rawIndex[i] - seed) & 0xff;
b = (byte)((b >> 2) | (b << 6));
assert(rawIndex[i] == (byte)((((b << 2) | (b >> 6)) + seed) & 0xff));
rawIndex[i] = b;
}
// Write out the number of entries and the encrypted index data
stream.writeUint16LE(_index.size());
stream.write(rawIndex, _index.size() * 8);
delete[] rawIndex;
}
bool BaseCCArchive::hasFile(const Common::Path &path) const {
Common::String name = path.toString();
CCEntry ccEntry;
return getHeaderEntry(name, ccEntry);
}
bool BaseCCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
return getHeaderEntry(convertNameToId(resourceName), ccEntry);
}
bool BaseCCArchive::getHeaderEntry(uint16 id, CCEntry &ccEntry) const {
// Loop through the index
for (uint i = 0; i < _index.size(); ++i) {
if (_index[i]._id == id) {
ccEntry = _index[i];
return true;
}
}
// Could not find an entry
return false;
}
const Common::ArchiveMemberPtr BaseCCArchive::getMember(const Common::Path &path) const {
Common::String name = path.toString();
if (!hasFile(name))
return Common::ArchiveMemberPtr();
return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
}
int BaseCCArchive::listMembers(Common::ArchiveMemberList &list) const {
// CC files don't maintain the original filenames, so we can't list it
return 0;
}
/*------------------------------------------------------------------------*/
CCArchive::CCArchive(const Common::String &filename, bool encoded):
BaseCCArchive(), _filename(filename), _encoded(encoded) {
File f(filename, SearchMan);
loadIndex(f);
}
CCArchive::CCArchive(const Common::String &filename, const Common::String &prefix,
bool encoded): BaseCCArchive(), _filename(filename),
_prefix(prefix), _encoded(encoded) {
_prefix.toLowercase();
File f(filename, SearchMan);
loadIndex(f);
}
CCArchive::~CCArchive() {
}
bool CCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
Common::String resName = resourceName;
if (!_prefix.empty() && resName.contains('|')) {
resName.toLowercase();
Common::String prefix = _prefix + "|";
if (!strncmp(resName.c_str(), prefix.c_str(), prefix.size()))
// Matching CC prefix, so strip it off and allow processing to
// continue onto the base getHeaderEntry method
resName = Common::String(resName.c_str() + prefix.size());
else
// Not matching prefix, so don't allow a match
return false;
}
return BaseCCArchive::getHeaderEntry(resName, ccEntry);
}
Common::SeekableReadStream *CCArchive::createReadStreamForMember(const Common::Path &path) const {
Common::String name = path.toString();
CCEntry ccEntry;
if (getHeaderEntry(name, ccEntry)) {
// Open the correct CC file
Common::File f;
if (!f.open(_filename))
error("Could not open CC file");
// Read in the data for the specific resource
if (!f.seek(ccEntry._offset))
error("Failed to seek to %d bytes in CC file", ccEntry._offset);
byte *data = (byte *)malloc(ccEntry._size);
if (f.read(data, ccEntry._size) != ccEntry._size) {
free(data);
error("Failed to read %hu bytes in CC file", ccEntry._size);
}
if (_encoded) {
// Decrypt the data
for (int i = 0; i < ccEntry._size; ++i)
data[i] ^= 0x35;
}
// Return the data as a stream
return new Common::MemoryReadStream(data, ccEntry._size, DisposeAfterUse::YES);
}
return nullptr;
}
/*------------------------------------------------------------------------*/
FileManager::FileManager(XeenEngine *vm) {
_ccNum = vm->getGameID() == GType_DarkSide;
File::_xeenCc = File::_darkCc = File::_introCc = nullptr;
File::_xeenSave = File::_darkSave = nullptr;
File::_currentSave = nullptr;
File::_currentArchive = nullptr;
}
FileManager::~FileManager() {
SearchMan.remove("intro");
SearchMan.remove("data");
delete File::_xeenCc;
delete File::_darkCc;
}
bool FileManager::setup() {
if (g_vm->getGameID() == GType_Swords) {
File::_xeenCc = nullptr;
File::_darkCc = new CCArchive("swrd.cc", "xeen", true);
} else {
File::_xeenCc = (g_vm->getGameID() == GType_DarkSide) ? nullptr :
new CCArchive("xeen.cc", "xeen", true);
File::_darkCc = (g_vm->getGameID() == GType_Clouds) ? nullptr :
new CCArchive("dark.cc", "dark", true);
}
if (Common::File::exists("intro.cc")) {
File::_introCc = new CCArchive("intro.cc", "intro", true);
SearchMan.add("intro", File::_introCc);
}
File::_currentArchive = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ?
File::_darkCc : File::_xeenCc;
assert(File::_currentArchive);
// Ensure the custom CC archive is present
File f;
if (!f.exists("xeen.ccs")) {
GUIErrorMessage("Could not find xeen.ccs data file");
return false;
}
// Verify the version of the CC is correct
CCArchive *dataCc = new CCArchive("xeen.ccs", "data", true);
if (!f.open("VERSION", *dataCc) || f.readUint32LE() != 5) {
GUIErrorMessage("xeen.ccs is out of date");
return false;
}
SearchMan.add("data", dataCc);
return true;
}
void FileManager::setGameCc(int ccMode) {
if (ccMode != 2) {
if (g_vm->getGameID() != GType_WorldOfXeen)
ccMode = g_vm->getGameID() == GType_Clouds ? 0 : 1;
}
File::setCurrentArchive(ccMode);
_ccNum = ccMode != 0;
}
void FileManager::load(Common::SeekableReadStream &stream) {
setGameCc(stream.readByte());
}
void FileManager::save(Common::WriteStream &s) {
s.writeByte(_ccNum ? 1 : 0);
}
/*------------------------------------------------------------------------*/
CCArchive *File::_xeenCc;
CCArchive *File::_darkCc;
CCArchive *File::_introCc;
SaveArchive *File::_xeenSave;
SaveArchive *File::_darkSave;
BaseCCArchive *File::_currentArchive;
SaveArchive *File::_currentSave;
File::File(const Common::String &filename) {
File::open(filename);
}
File::File(const Common::String &filename, Common::Archive &archive) {
File::open(filename, archive);
}
File::File(const Common::String &filename, int ccMode) {
File::open(filename, ccMode);
}
bool File::open(const Common::Path &filename) {
if (!_currentSave || !Common::File::open(filename, *_currentSave)) {
if (!Common::File::open(filename, *_currentArchive)) {
// Could not find in current archive, so try intro.cc or in folder
if (!Common::File::open(filename))
error("Could not open file - %s", filename.toString().c_str());
}
}
return true;
}
bool File::open(const Common::Path &filename, Common::Archive &archive) {
if (!Common::File::open(filename, archive))
error("Could not open file - %s", filename.toString().c_str());
return true;
}
bool File::open(const Common::String &filename, int ccMode) {
FileManager &files = *g_vm->_files;
int oldNum = files._ccNum;
files.setGameCc(ccMode);
if (File::exists(filename, *_currentArchive))
File::open(filename, *_currentArchive);
else
File::open(filename);
files.setGameCc(oldNum);
return true;
}
void File::setCurrentArchive(int ccMode) {
switch (ccMode) {
case 0:
_currentArchive = _xeenCc;
_currentSave = _xeenSave;
break;
case 1:
_currentArchive = _darkCc;
_currentSave = _darkSave;
break;
case 2:
_currentArchive = _introCc;
_currentSave = nullptr;
break;
default:
break;
}
assert(_currentArchive);
}
Common::String File::readString() {
Common::String result;
char c;
while (pos() < size() && (c = (char)readByte()) != '\0')
result += c;
return result;
}
bool File::exists(const Common::String &filename) {
if (!_currentSave || !_currentSave->hasFile(filename)) {
if (!_currentArchive->hasFile(filename)) {
// Could not find in current archive, so try intro.cc or in folder
return Common::File::exists(filename);
}
}
return true;
}
bool File::exists(const Common::String &filename, int ccMode) {
FileManager &files = *g_vm->_files;
int oldNum = files._ccNum;
files.setGameCc(ccMode);
bool result = exists(filename);
files.setGameCc(oldNum);
return result;
}
bool File::exists(const Common::String &filename, Common::Archive &archive) {
return archive.hasFile(filename);
}
void File::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP) {
byte data = 0;
int bitCounter = 0;
for (bool *p = startP; p < endP; ++p, bitCounter = (bitCounter + 1) % 8) {
if (bitCounter == 0) {
if (s.isLoading() || p != startP)
s.syncAsByte(data);
if (s.isSaving())
data = 0;
}
if (s.isLoading())
*p = ((data >> bitCounter) & 1) != 0;
else if (*p)
data |= 1 << bitCounter;
}
if (s.isSaving())
s.syncAsByte(data);
}
/*------------------------------------------------------------------------*/
void StringArray::load(const Common::String &name) {
File f(name);
clear();
while (f.pos() < f.size())
push_back(f.readString());
}
void StringArray::load(const Common::String &name, int ccMode) {
File f(name, ccMode);
clear();
while (f.pos() < f.size())
push_back(f.readString());
}
/*------------------------------------------------------------------------*/
SaveArchive::SaveArchive(Party *party) : BaseCCArchive(), _party(party), _data(nullptr), _dataSize(0) {
}
SaveArchive::~SaveArchive() {
for (Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *>::iterator it = _newData.begin(); it != _newData.end(); ++it) {
delete (*it)._value;
}
delete[] _data;
}
Common::SeekableReadStream *SaveArchive::createReadStreamForMember(const Common::Path &path) const {
Common::String name = path.toString();
// If the given resource has already been perviously "written" to the
// save manager, then return that new resource
uint16 id = BaseCCArchive::convertNameToId(name);
return createReadStreamForMember(id);
}
Common::SeekableReadStream *SaveArchive::createReadStreamForMember(uint16 id) const {
if (_newData.contains(id)) {
Common::MemoryWriteStreamDynamic *stream = _newData[id];
return new Common::MemoryReadStream(stream->getData(), stream->size());
}
// Retrieve the resource from the loaded savefile
CCEntry ccEntry;
if (getHeaderEntry(id, ccEntry)) {
// Open the correct CC entry
return new Common::MemoryReadStream(_data + ccEntry._offset, ccEntry._size);
}
return nullptr;
}
void SaveArchive::load(Common::SeekableReadStream &stream) {
_newData.clear();
loadIndex(stream);
delete[] _data;
_dataSize = stream.size();
_data = new byte[_dataSize];
if (!stream.seek(0))
error("Failed to seek to 0 in the save archive");
if (!stream.read(_data, _dataSize))
error("Failed to read %u bytes from save archive", _dataSize);
}
void SaveArchive::loadParty() {
// Load in the character roster and active party
Common::SeekableReadStream *chr = createReadStreamForMember("maze.chr");
Common::Serializer sChr(chr, nullptr);
_party->_roster.synchronize(sChr);
delete chr;
Common::SeekableReadStream *pty = createReadStreamForMember("maze.pty");
Common::Serializer sPty(pty, nullptr);
_party->synchronize(sPty);
delete pty;
}
void SaveArchive::reset(CCArchive *src) {
Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES);
File fIn;
_newData.clear();
g_vm->_files->setGameCc(g_vm->getGameID() == GType_DarkSide ? 1 : 0);
const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C };
for (int i = 0; i < 6; ++i) {
Common::String filename = Common::String::format("%.4x", RESOURCES[i]);
if (src->hasFile(filename)) {
// Read in the next resource
fIn.open(filename, *src);
size_t size = fIn.size();
byte *data = new byte[size];
if (fIn.read(data, size) != size) {
delete[] data;
error("Failed to read %zu bytes from resource '%s' in save archive", size, filename.c_str());
}
// Copy it to the combined savefile resource
saveFile.write(data, size);
delete[] data;
fIn.close();
}
}
assert(saveFile.size() > 0);
Common::MemoryReadStream f(saveFile.getData(), saveFile.size());
load(f);
}
void SaveArchive::save(Common::WriteStream &s) {
// Save the character stats and active party
OutFile chr("maze.chr", this);
XeenSerializer sChr(nullptr, &chr);
_party->_roster.synchronize(sChr);
chr.finalize();
OutFile pty("maze.pty", this);
Common::Serializer sPty(nullptr, &pty);
_party->synchronize(sPty);
pty.finalize();
// First caclculate new offsets and total filesize
_dataSize = _index.size() * 8 + 2;
for (uint idx = 0; idx < _index.size(); ++idx) {
_index[idx]._writeOffset = (idx == 0) ? _dataSize :
_index[idx - 1]._writeOffset + _index[idx - 1]._size;
_dataSize += _index[idx]._size;
}
s.writeUint32LE(_dataSize);
// Save out the index
SubWriteStream dataStream(&s);
saveIndex(dataStream);
// Save out each resource in turn
for (uint idx = 0; idx < _index.size(); ++idx) {
// Get the entry
Common::SeekableReadStream *entry = createReadStreamForMember(_index[idx]._id);
size_t size = entry->size();
byte *data = new byte[size];
if (entry->read(data, size) != size) {
delete[] data;
delete entry;
error("Failed to read %zu bytes from entry %hu", size, _index[idx]._id);
}
// Write it out to the savegame
assert(dataStream.pos() == _index[idx]._writeOffset);
dataStream.write(data, size);
delete[] data;
delete entry;
}
}
void SaveArchive::replaceEntry(uint16 id, const byte *data, size_t size) {
// Delete any prior set entry
if (_newData.contains(id))
delete _newData[id];
// Create a new entry and write out the data to it
Common::MemoryWriteStreamDynamic *out = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
out->write(data, size);
_newData[id] = out;
// Update the index with the entry's size for later convenience when creating savegames
for (uint idx = 0; idx < _index.size(); ++idx) {
if (_index[idx]._id == id) {
_index[idx]._size = size;
break;
}
}
}
/*------------------------------------------------------------------------*/
OutFile::OutFile(const Common::String &filename) :
_filename(filename), _backingStream(DisposeAfterUse::YES) {
_archive = File::_currentSave;
}
OutFile::OutFile(const Common::String &filename, SaveArchive *archive) :
_filename(filename), _archive(archive), _backingStream(DisposeAfterUse::YES) {
}
OutFile::OutFile(const Common::String &filename, int ccMode) :
_filename(filename), _backingStream(DisposeAfterUse::YES) {
g_vm->_files->setGameCc(ccMode);
_archive = File::_currentSave;
}
uint32 OutFile::write(const void *dataPtr, uint32 dataSize) {
return _backingStream.write(dataPtr, dataSize);
}
int64 OutFile::pos() const {
return _backingStream.pos();
}
void OutFile::finalize() {
uint16 id = BaseCCArchive::convertNameToId(_filename);
_archive->replaceEntry(id, _backingStream.getData(), _backingStream.size());
}
} // End of namespace Xeen
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