File: saves.h

package info (click to toggle)
scummvm 2.7.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 363,784 kB
  • sloc: cpp: 3,622,060; asm: 27,410; python: 10,528; sh: 10,241; xml: 6,752; java: 5,579; perl: 2,570; yacc: 1,635; javascript: 1,016; lex: 539; makefile: 398; ansic: 378; awk: 275; objc: 82; sed: 11; php: 1
file content (107 lines) | stat: -rw-r--r-- 2,477 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef XEEN_SAVES_H
#define XEEN_SAVES_H

#include "common/scummsys.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "graphics/surface.h"
#include "xeen/party.h"

namespace Xeen {

enum {
	kAutoSaveSlot = 0
};

struct XeenSavegameHeader {
	uint8 _version;
	Common::String _saveName;
	Graphics::Surface *_thumbnail;
	int _year, _month, _day;
	int _hour, _minute;
	int _totalFrames;
};

class SavesManager {
private:
	Common::String _targetName;
private:
	/**
	 * Initializes a new savegame
	 */
	void reset();
public:
	bool _wonWorld;
	bool _wonDarkSide;
public:
	SavesManager(const Common::String &targetName);
	~SavesManager();

	/**
	 * Read in a savegame header
	 */
	WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header, bool skipThumbnail = true);

	/**
	 * Write out a savegame header
	 */
	void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header);

	/**
	 * Load a savegame
	 */
	Common::Error loadGameState(int slot);

	/**
	 * Save the game
	 */
	Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);

	/**
	 * Does an autosave
	 */
	void doAutosave();

	/**
	 * Sets up a new game
	 */
	void newGame();

	/**
	 * Shows the load game dialog, and lets the user load a game
	 * @returns		True if a savegame was loaded
	 */
	bool loadGame();

	/**
	 * Shows the save game dialog, and lets the user save their game
	 * @returns		True if a savegame was saved
	 */
	bool saveGame();
};

} // End of namespace Xeen

#endif	/* XEEN_SAVES_H */