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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/chip.h"
#include "audio/mixer.h"
#include "common/timer.h"
namespace Audio {
void Chip::start(TimerCallback *callback, int timerFrequency) {
_callback.reset(callback);
startCallbacks(timerFrequency);
}
void Chip::stop() {
stopCallbacks();
_callback.reset();
}
RealChip::RealChip() : _baseFreq(0), _remainingTicks(0) {
}
RealChip::~RealChip() {
// Stop callbacks, just in case. If it's still playing at this
// point, there's probably a bigger issue, though. The subclass
// needs to call stop() or the pointer can still use be used in
// the mixer thread at the same time.
stop();
}
void RealChip::setCallbackFrequency(int timerFrequency) {
stopCallbacks();
startCallbacks(timerFrequency);
}
void RealChip::startCallbacks(int timerFrequency) {
_baseFreq = timerFrequency;
assert(_baseFreq > 0);
// We can't request more a timer faster than 100Hz. We'll handle this by calling
// the proc multiple times in onTimer() later on.
if (timerFrequency > kMaxFreq)
timerFrequency = kMaxFreq;
_remainingTicks = 0;
g_system->getTimerManager()->installTimerProc(timerProc, 1000000 / timerFrequency, this, "RealChip");
}
void RealChip::stopCallbacks() {
g_system->getTimerManager()->removeTimerProc(timerProc);
_baseFreq = 0;
_remainingTicks = 0;
}
void RealChip::timerProc(void *refCon) {
static_cast<RealChip *>(refCon)->onTimer();
}
void RealChip::onTimer() {
uint callbacks = 1;
if (_baseFreq > kMaxFreq) {
// We run faster than our max, so run the callback multiple
// times to approximate the actual timer callback frequency.
uint totalTicks = _baseFreq + _remainingTicks;
callbacks = totalTicks / kMaxFreq;
_remainingTicks = totalTicks % kMaxFreq;
}
// Call the callback multiple times. The if is on the inside of the
// loop in case the callback removes itself.
for (uint i = 0; i < callbacks; i++)
if (_callback && _callback->isValid())
(*_callback)();
}
EmulatedChip::EmulatedChip() :
_nextTick(0),
_samplesPerTick(0),
_baseFreq(0),
_handle(new Audio::SoundHandle()) { }
EmulatedChip::~EmulatedChip() {
// Stop callbacks, just in case. If it's still playing at this
// point, there's probably a bigger issue, though. The subclass
// needs to call stop() or the pointer can still use be used in
// the mixer thread at the same time.
stop();
delete _handle;
}
int EmulatedChip::readBuffer(int16 *buffer, const int numSamples) {
const int stereoFactor = isStereo() ? 2 : 1;
int len = numSamples / stereoFactor;
int step;
do {
step = len;
if (step > (_nextTick >> FIXP_SHIFT))
step = (_nextTick >> FIXP_SHIFT);
generateSamples(buffer, step * stereoFactor);
_nextTick -= step << FIXP_SHIFT;
if (!(_nextTick >> FIXP_SHIFT)) {
if (_callback && _callback->isValid())
(*_callback)();
_nextTick += _samplesPerTick;
}
buffer += step * stereoFactor;
len -= step;
} while (len);
return numSamples;
}
int EmulatedChip::getRate() const {
return g_system->getMixer()->getOutputRate();
}
void EmulatedChip::startCallbacks(int timerFrequency) {
setCallbackFrequency(timerFrequency);
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _handle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
void EmulatedChip::stopCallbacks() {
g_system->getMixer()->stopHandle(*_handle);
}
void EmulatedChip::setCallbackFrequency(int timerFrequency) {
_baseFreq = timerFrequency;
assert(_baseFreq != 0);
int d = getRate() / _baseFreq;
int r = getRate() % _baseFreq;
// This is equivalent to (getRate() << FIXP_SHIFT) / BASE_FREQ
// but less prone to arithmetic overflow.
_samplesPerTick = (d << FIXP_SHIFT) + (r << FIXP_SHIFT) / _baseFreq;
}
} // End of namespace Audio
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