File: wave_types.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef AUDIO_DECODERS_WAVE_TYPES_H
#define AUDIO_DECODERS_WAVE_TYPES_H

namespace Audio {

// Audio Codecs
enum WaveCompressionType {
	kWaveFormatNone        = 0x0000,
	kWaveFormatPCM         = 0x0001,
	kWaveFormatMSADPCM     = 0x0002,
	kWaveFormatALawPCM     = 0x0006,
	kWaveFormatMuLawPCM    = 0x0007,
	kWaveFormatMSIMAADPCM  = 0x0011,
	kWaveFormatMP3         = 0x0055,
	kWaveFormatDK3         = 0x0062, // rogue format number
	kWaveFormatMSIMAADPCM2 = 0x0069,
	kWaveFormatWMAv2       = 0x0161,
	kWaveFormatXanDPCM     = 0x594a  // 'JY', Crusader: No Regret videos
};

} // End of namespace Audio

#endif