File: fluidsynth.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (630 lines) | stat: -rw-r--r-- 19,192 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif

#ifdef USE_FLUIDSYNTH

// Fluidsynth v2.1+ uses printf in one of it's headers,
// include/fluidsynth/log.h around line 82 so need to include this
// prior scummsys.h inclusion and thus forbidden.h
#ifdef USE_FLUIDLITE
#include <fluidlite.h>

#define FLUID_OK (0)
#define FLUID_FAILED (-1)
#else
#include <fluidsynth.h>
#endif

#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/stream.h"
#include "common/system.h"
#include "common/archive.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "audio/musicplugin.h"
#include "audio/mpu401.h"
#include "audio/softsynth/emumidi.h"
#include "gui/message.h"
#include "backends/fs/fs-factory.h"
#ifdef ANDROID_BACKEND
#include "backends/fs/android/android-fs-factory.h"
#endif

// We assume here Fluidsynth minor will never be above 255 and
// that micro versions won't break API compatibility
// Older versions of FluidLite used FLUIDSYNTH_VERSION and now use FLUIDLITE_VERSION
#if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR)
#define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR)
#elif defined(FLUIDLITE_VERSION_MAJOR) && defined(FLUIDLITE_VERSION_MINOR)
#define FS_API_VERSION ((FLUIDLITE_VERSION_MAJOR << 8) | FLUIDLITE_VERSION_MINOR)
#else
#define FS_API_VERSION 0
#endif

#if FS_API_VERSION >= 0x0200
static void logHandler(int level, const char *message, void *data)
#else
static void logHandler(int level, char *message, void *data)
#endif
{
	switch (level) {
	case FLUID_PANIC:
		error("FluidSynth: %s", message);
		break;
	case FLUID_ERR:
		warning("FluidSynth: %s", message);
		break;
	case FLUID_WARN:
		debug(1, "FluidSynth: %s", message);
		break;
	case FLUID_INFO:
		debug(2, "FluidSynth: %s", message);
		break;
	case FLUID_DBG:
		debug(3, "FluidSynth: %s", message);
		break;
	default:
		fluid_default_log_function(level, message, data);
		break;
	}
}

class MidiDriver_FluidSynth : public MidiDriver_Emulated {
private:
	MidiChannel_MPU401 _midiChannels[16];
	fluid_settings_t *_settings;
	fluid_synth_t *_synth;
	int _soundFont;
	int _outputRate;
	Common::SeekableReadStream *_engineSoundFontData;

protected:
	// Because GCC complains about casting from const to non-const...
	void setInt(const char *name, int val);
	void setNum(const char *name, double num);
	void setStr(const char *name, const char *str);

	void generateSamples(int16 *buf, int len) override;

public:
	MidiDriver_FluidSynth(Audio::Mixer *mixer);

	static Common::Path getSoundFontPath();

	int open() override;
	void close() override;
	void send(uint32 b) override;

	MidiChannel *allocateChannel() override;
	MidiChannel *getPercussionChannel() override;

	void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override;
	bool acceptsSoundFontData() override;

	// AudioStream API
	bool isStereo() const override { return true; }
	int getRate() const override { return _outputRate; }
};

// MidiDriver method implementations

MidiDriver_FluidSynth::MidiDriver_FluidSynth(Audio::Mixer *mixer)
	: MidiDriver_Emulated(mixer), _engineSoundFontData(nullptr) {

	for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
		_midiChannels[i].init(this, i);
	}

	// It ought to be possible to get FluidSynth to generate samples at
	// lower

	_outputRate = _mixer->getOutputRate();
	if (_outputRate < 22050)
		_outputRate = 22050;
	else if (_outputRate > 96000)
		_outputRate = 96000;
}

// The string duplication below is there only because older versions (1.1.6
// and earlier?) of FluidSynth expected the string parameters to be non-const.

void MidiDriver_FluidSynth::setInt(const char *name, int val) {
	char *name2 = scumm_strdup(name);

	fluid_settings_setint(_settings, name2, val);
	free(name2);
}

void MidiDriver_FluidSynth::setNum(const char *name, double val) {
	char *name2 = scumm_strdup(name);

	fluid_settings_setnum(_settings, name2, val);
	free(name2);
}

void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
	char *name2 = scumm_strdup(name);
	char *val2 = scumm_strdup(val);

	fluid_settings_setstr(_settings, name2, val2);
	free(name2);
	free(val2);
}

// Soundfont memory loader callback functions.

#if defined(USE_FLUIDLITE) && FS_API_VERSION >= 0x0102

#define FS_HAS_STREAM_SUPPORT

// FluidLite calls fopen and fclose callback twice which causes a double delete
// So, use a holder which will take care of use count
// Luckily the open() calls are not intermixed and we don't need to maintain state
struct fluidlite_stream_holder {
	Common::SeekableReadStream *stream;
	unsigned int openCounter;
};

static void *SoundFontMemLoader_open(fluid_fileapi_t *fileapi, const char *filename) {
	fluidlite_stream_holder *holder;
	if (filename[0] != '&') {
		return nullptr;
	}
	sscanf(filename, "&%p", (void **)&holder);

	// Reset the file cursor
	holder->stream->seek(0, SEEK_SET);
	holder->openCounter++;
	return holder;
}

static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
	fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
	return holder->stream->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
}

static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
	fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
	return holder->stream->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
}

static int SoundFontMemLoader_close(void *handle) {
	fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
	if (!--holder->openCounter) {
		delete holder->stream;
		delete holder;
	}
	return FLUID_OK;
}

static long SoundFontMemLoader_tell(void *handle) {
	fluidlite_stream_holder *holder = (fluidlite_stream_holder *)handle;
	return holder->stream->pos();
}

static const fluid_fileapi_t SoundFontMemLoader_callbacks = {
  NULL,
  NULL,
  SoundFontMemLoader_open,
  SoundFontMemLoader_read,
  SoundFontMemLoader_seek,
  SoundFontMemLoader_close,
  SoundFontMemLoader_tell
};

#elif FS_API_VERSION >= 0x0200

#define FS_HAS_STREAM_SUPPORT

static void *SoundFontMemLoader_open(const char *filename) {
	void *p;
	if (filename[0] != '&') {
		return nullptr;
	}
	sscanf(filename, "&%p", &p);
	return p;
}

#if FS_API_VERSION >= 0x0202
static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) {
#else
static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
#endif
	return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
}

#if FS_API_VERSION >= 0x0202
static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) {
#else
static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
#endif
	return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
}

static int SoundFontMemLoader_close(void *handle) {
	delete (Common::SeekableReadStream *) handle;
	return FLUID_OK;
}

#if FS_API_VERSION >= 0x0202
static fluid_long_long_t SoundFontMemLoader_tell(void *handle) {
#else
static long SoundFontMemLoader_tell(void *handle) {
#endif
	return ((Common::SeekableReadStream *) handle)->pos();
}

#endif // USE_FLUIDLITE

Common::Path MidiDriver_FluidSynth::getSoundFontPath() {
	Common::Path path = ConfMan.getPath("soundfont");
	if (path.empty())
		return path;

	Common::FSNode fileNode(path);
	if (fileNode.exists()) {
		// Return the full system path to the soundfont
		return Common::Path(g_system->getFilesystemFactory()->getSystemFullPath(path.toString(Common::Path::kNativeSeparator)), Common::Path::kNativeSeparator);
	}

	// Then check with soundfontpath
	if (ConfMan.hasKey("soundfontpath")) {
		Common::FSNode dirNode(ConfMan.getPath("soundfontpath"));
		if (dirNode.exists() && dirNode.isDirectory()) {
			fileNode = dirNode.getChild(path.baseName());
			if (fileNode.exists())
				return fileNode.getPath();
		}
	}

	// Finally look for it with SearchMan
	Common::ArchiveMemberDetailsList files;
	SearchMan.listMatchingMembers(files, path);
	for (Common::ArchiveMemberDetails file : files) {
		Common::FSDirectory* dir = dynamic_cast<Common::FSDirectory*>(SearchMan.getArchive(file.arcName));
		if (!dir)
			continue;
		fileNode = dir->getFSNode().getChild(file.arcMember->getPathInArchive().toString(Common::Path::kNativeSeparator));
		if (fileNode.exists())
			return fileNode.getPath();
	}

	return path;
}

int MidiDriver_FluidSynth::open() {
	if (_isOpen)
		return MERR_ALREADY_OPEN;

	fluid_set_log_function(FLUID_PANIC, logHandler, nullptr);
	fluid_set_log_function(FLUID_ERR, logHandler, nullptr);
	fluid_set_log_function(FLUID_WARN, logHandler, nullptr);
	fluid_set_log_function(FLUID_INFO, logHandler, nullptr);
	fluid_set_log_function(FLUID_DBG, logHandler, nullptr);

#ifdef FS_HAS_STREAM_SUPPORT
	// When provided with in-memory SoundFont data, only use the configured
	// SoundFont instead if it's explicitly configured on the current game.
	bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont");
#else
	const bool isUsingInMemorySoundFontData = false;
#endif

	if (!isUsingInMemorySoundFontData && ConfMan.get("soundfont").empty()) {
		GUI::MessageDialog dialog(_("FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI on MIDI tab. Music is off."));
		dialog.runModal();
		return MERR_DEVICE_NOT_AVAILABLE;
	}

#if defined(ANDROID_BACKEND) && defined(FS_HAS_STREAM_SUPPORT)
	// In Android, when using SAF we need to wrap IO to make it work
	// We can only do this with FluidSynth 2.0
	if (!isUsingInMemorySoundFontData &&
			AndroidFilesystemFactory::instance().hasSAF()) {
		Common::FSNode fsnode(getSoundFontPath());
		_engineSoundFontData = fsnode.createReadStream();
		isUsingInMemorySoundFontData = _engineSoundFontData != nullptr;
	}
#endif

	_settings = new_fluid_settings();

	// The default gain setting is ridiculously low - at least for me. This
	// cannot be fixed by ScummVM's volume settings because they can only
	// soften the sound, not amplify it, so instead we add an option to
	// adjust the gain of FluidSynth itself.

	double gain = (double)ConfMan.getInt("midi_gain") / 100.0;

	setNum("synth.gain", gain);
	setNum("synth.sample-rate", _outputRate);

	_synth = new_fluid_synth(_settings);

	if (ConfMan.getBool("fluidsynth_chorus_activate")) {
#if FS_API_VERSION >= 0x0202
		fluid_synth_chorus_on(_synth, -1, 1);
#else
		fluid_synth_set_chorus_on(_synth, 1);
#endif

		int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
		double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
		double chorusSpeed = (double)ConfMan.getInt("fluidsynth_chorus_speed") / 100.0;
		double chorusDepthMs = (double)ConfMan.getInt("fluidsynth_chorus_depth") / 10.0;

		Common::String chorusWaveForm = ConfMan.get("fluidsynth_chorus_waveform");
		int chorusType = FLUID_CHORUS_MOD_SINE;
		if (chorusWaveForm == "sine") {
			chorusType = FLUID_CHORUS_MOD_SINE;
		} else {
			chorusType = FLUID_CHORUS_MOD_TRIANGLE;
		}

#if FS_API_VERSION >= 0x0202
		fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr);
		fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel);
		fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed);
		fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs);
		fluid_synth_set_chorus_group_type(_synth, -1, chorusType);
#else
		fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
#endif
	} else {
#if FS_API_VERSION >= 0x0202
		fluid_synth_chorus_on(_synth, -1, 0);
#else
		fluid_synth_set_chorus_on(_synth, 0);
#endif
	}

	if (ConfMan.getBool("fluidsynth_reverb_activate")) {
#if FS_API_VERSION >= 0x0202
		fluid_synth_reverb_on(_synth, -1, 1);
#else
		fluid_synth_set_reverb_on(_synth, 1);
#endif

		double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
		double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
		double reverbWidth = ConfMan.getInt("fluidsynth_reverb_width") / 10.0;
		double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;

#if FS_API_VERSION >= 0x0202
		fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize);
		fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping);
		fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth);
		fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel);
#else
		fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
#endif
	} else {
#if FS_API_VERSION >= 0x0202
		fluid_synth_reverb_on(_synth, -1, 0);
#else
		fluid_synth_set_reverb_on(_synth, 0);
#endif
	}

	Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
	int interpMethod = FLUID_INTERP_4THORDER;

	if (interpolation == "none") {
		interpMethod = FLUID_INTERP_NONE;
	} else if (interpolation == "linear") {
		interpMethod = FLUID_INTERP_LINEAR;
	} else if (interpolation == "4th") {
		interpMethod = FLUID_INTERP_4THORDER;
	} else if (interpolation == "7th") {
		interpMethod = FLUID_INTERP_7THORDER;
	}

	fluid_synth_set_interp_method(_synth, -1, interpMethod);

	Common::String soundfont;

#if defined(FS_HAS_STREAM_SUPPORT)
	if (isUsingInMemorySoundFontData) {
#if defined(USE_FLUIDLITE)
		fluidlite_stream_holder *holder = new fluidlite_stream_holder;
		holder->stream = _engineSoundFontData;
		holder->openCounter = 0;

		fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader();
		soundFontMemoryLoader->fileapi = const_cast<fluid_fileapi_t *>(&SoundFontMemLoader_callbacks);
		fluid_synth_add_sfloader(_synth, soundFontMemoryLoader);

		soundfont = Common::String::format("&%p", (void *)holder);
#else
		// Fluidsynth 2.0+
		fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings);
		fluid_sfloader_set_callbacks(soundFontMemoryLoader,
									 SoundFontMemLoader_open,
									 SoundFontMemLoader_read,
									 SoundFontMemLoader_seek,
									 SoundFontMemLoader_tell,
									 SoundFontMemLoader_close);
		fluid_synth_add_sfloader(_synth, soundFontMemoryLoader);

		soundfont = Common::String::format("&%p", (void *)_engineSoundFontData);
#endif
	} else
#endif // FS_HAS_STREAM_SUPPORT
	{
//		soundfont = ConfMan.get("soundfont");
		soundfont = getSoundFontPath().toString(Common::Path::kNativeSeparator);
	}

	_soundFont = fluid_synth_sfload(_synth, soundfont.c_str(), 1);

	if (_soundFont == -1) {
		GUI::MessageDialog dialog(Common::U32String::format(_("FluidSynth: Failed loading custom SoundFont '%s'. Music is off."), soundfont.c_str()));
		dialog.runModal();
		return MERR_DEVICE_NOT_AVAILABLE;
	}

	MidiDriver_Emulated::open();

	_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);

	return 0;
}

void MidiDriver_FluidSynth::close() {
	if (!_isOpen)
		return;
	_isOpen = false;

	_mixer->stopHandle(_mixerSoundHandle);

	if (_soundFont != -1)
		fluid_synth_sfunload(_synth, _soundFont, 1);

	delete_fluid_synth(_synth);
	delete_fluid_settings(_settings);
}

void MidiDriver_FluidSynth::send(uint32 b) {
	if (!_isOpen)
		return;

	midiDriverCommonSend(b);

	//byte param3 = (byte) ((b >> 24) & 0xFF);
	uint param2 = (byte) ((b >> 16) & 0xFF);
	uint param1 = (byte) ((b >>  8) & 0xFF);
	byte cmd    = (byte) (b & 0xF0);
	byte chan   = (byte) (b & 0x0F);

	switch (cmd) {
	case 0x80:	// Note Off
		fluid_synth_noteoff(_synth, chan, param1);
		break;
	case 0x90:	// Note On
		fluid_synth_noteon(_synth, chan, param1, param2);
		break;
	case 0xA0:	// Aftertouch
		break;
	case 0xB0:	// Control Change
		fluid_synth_cc(_synth, chan, param1, param2);
		break;
	case 0xC0:	// Program Change
		fluid_synth_program_change(_synth, chan, param1);
		break;
	case 0xD0:	// Channel Pressure
		break;
	case 0xE0:	// Pitch Bend
		fluid_synth_pitch_bend(_synth, chan, (param2 << 7) | param1);
		break;
	case 0xF0:	// SysEx
		// We should never get here! SysEx information has to be
		// sent via high-level semantic methods.
		warning("MidiDriver_FluidSynth: Receiving SysEx command on a send() call");
		break;
	default:
		warning("MidiDriver_FluidSynth: Unknown send() command 0x%02X", cmd);
		break;
	}
}

MidiChannel *MidiDriver_FluidSynth::allocateChannel() {
	for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
		if (i != 9 && _midiChannels[i].allocate())
			return &_midiChannels[i];
	}
	return nullptr;
}

MidiChannel *MidiDriver_FluidSynth::getPercussionChannel() {
	return &_midiChannels[9];
}

void MidiDriver_FluidSynth::generateSamples(int16 *data, int len) {
	fluid_synth_write_s16(_synth, len, data, 0, 2, data, 1, 2);
}

void MidiDriver_FluidSynth::setEngineSoundFont(Common::SeekableReadStream *soundFontData) {
	_engineSoundFontData = soundFontData;
}

bool MidiDriver_FluidSynth::acceptsSoundFontData() {
#ifdef FS_HAS_STREAM_SUPPORT
	return true;
#else
	return false;
#endif
}

// Plugin interface

class FluidSynthMusicPlugin : public MusicPluginObject {
public:
	const char *getName() const override {
		return "FluidSynth";
	}

	const char *getId() const override {
		return "fluidsynth";
	}

	MusicDevices getDevices() const override;
	bool checkDevice(MidiDriver::DeviceHandle, int flags, bool quiet) const override;
	Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const override;
};

MusicDevices FluidSynthMusicPlugin::getDevices() const {
	MusicDevices devices;
	devices.push_back(MusicDevice(this, "", MT_GM));
	return devices;
}

bool FluidSynthMusicPlugin::checkDevice(MidiDriver::DeviceHandle, int flags, bool quiet) const {
#ifdef FS_HAS_STREAM_SUPPORT
	if (flags & MDCK_SUPPLIED_SOUND_FONT)
		return true;
#endif

	Common::Path sfPath = MidiDriver_FluidSynth::getSoundFontPath();
	if (sfPath.empty())
		return false;

	return Common::FSNode(sfPath).exists();
}

Common::Error FluidSynthMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
	*mididriver = new MidiDriver_FluidSynth(g_system->getMixer());

	return Common::kNoError;
}

//#if PLUGIN_ENABLED_DYNAMIC(FLUIDSYNTH)
	//REGISTER_PLUGIN_DYNAMIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#else
	REGISTER_PLUGIN_STATIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#endif

#endif