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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/softsynth/pcspk.h"
#include "audio/null.h"
#include "common/queue.h"
#include "common/translation.h"
namespace Audio {
PCSpeaker::Command::Command(WaveForm aWaveForm, float aFrequency, uint32 aLength) :
waveForm(aWaveForm), frequency(aFrequency), length(aLength) { }
const PCSpeaker::generatorFunc PCSpeaker::generateWave[] =
{&PCSpeaker::generateSquare, &PCSpeaker::generateSine,
&PCSpeaker::generateSaw, &PCSpeaker::generateTriangle,
&PCSpeaker::generateSilence};
PCSpeaker::PCSpeaker(int rate) {
_rate = rate;
_wave = kWaveFormSquare;
_playForever = false;
_oscLength = 0;
_oscSamples = 0;
_remainingSamples = 0;
_mixedSamples = 0;
_volume = 255;
_commandQueue = new Common::Queue<Command>();
_commandActive = false;
}
PCSpeaker::~PCSpeaker() {
delete _commandQueue;
}
void PCSpeaker::play(WaveForm wave, int freq, int32 length) {
Common::StackLock lock(_mutex);
assert((wave >= kWaveFormSquare) && (wave <= kWaveFormTriangle));
if (_commandActive || !_commandQueue->empty())
// Currently playing back a queued instruction. Stop playback and clear
// the instruction queue.
stop(0);
_wave = wave;
_oscLength = _rate / freq;
_oscSamples = 0;
if (length == -1) {
_remainingSamples = 1;
_playForever = true;
} else {
_remainingSamples = (_rate * length) / 1000;
_playForever = false;
}
_mixedSamples = 0;
}
void PCSpeaker::playQueue(WaveForm wave, float freq, uint32 lengthus) {
Common::StackLock lock(_mutex);
// Put the new instruction in the queue. This will be picked up by the
// readBuffer method.
_commandQueue->push(Command(wave, freq, lengthus));
}
void PCSpeaker::stop(int32 delay) {
Common::StackLock lock(_mutex);
_commandQueue->clear();
uint32 delaySamples = (_rate * delay) / 1000;
if (_commandActive) {
_remainingSamples = MIN(_remainingSamples, delaySamples);
} else {
_remainingSamples = delaySamples;
}
_playForever = false;
}
void PCSpeaker::setVolume(byte volume) {
_volume = volume;
}
bool PCSpeaker::isPlaying() const {
Common::StackLock lock(_mutex);
return _remainingSamples != 0 || !_commandQueue->empty();
}
int PCSpeaker::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock lock(_mutex);
// The total number of samples generated.
int generatedSamples = 0;
// Keep generating samples when not enough have been generated and either
// the current instruction has not yet finished, or there are more
// instructions in the queue.
while (generatedSamples < numSamples && (_remainingSamples > 0 || !_commandQueue->empty())) {
if (!_commandActive && !_commandQueue->empty()) {
// No playback instruction is currently being processed, but there
// are instructions in the queue. Start processing the first queued
// instruction.
// Note that this will end playback started by the play method.
Command command = _commandQueue->pop();
_wave = command.waveForm;
_oscLength = (uint32)(_rate / command.frequency);
_oscSamples = 0;
// Length is in microseconds.
_remainingSamples = ((uint64)_rate * (uint64)command.length) / 1000000;
_playForever = false;
_commandActive = true;
}
// The number of samples generated by this playback instruction.
int commandSamples;
// Offset the samples for this command by the number of previously
// generated samples.
for (commandSamples = 0; _remainingSamples && ((generatedSamples + commandSamples) < numSamples); commandSamples++) {
buffer[generatedSamples + commandSamples] = generateWave[_wave](_oscSamples, _oscLength) * _volume;
if (_oscSamples++ >= _oscLength)
_oscSamples = 0;
if (!_playForever)
_remainingSamples--;
_mixedSamples++;
}
generatedSamples += commandSamples;
if (_remainingSamples == 0)
// Current playback instruction has finished.
_commandActive = false;
}
// Clear the rest of the buffer
if (generatedSamples < numSamples)
memset(buffer + generatedSamples, 0, (numSamples - generatedSamples) * sizeof(int16));
return numSamples;
}
int8 PCSpeaker::generateSquare(uint32 x, uint32 oscLength) {
return (x < (oscLength / 2)) ? 127 : -128;
}
int8 PCSpeaker::generateSine(uint32 x, uint32 oscLength) {
if (oscLength == 0)
return 0;
// TODO: Maybe using a look-up-table would be better?
return CLIP<int16>((int16) (128 * sin(2.0 * M_PI * x / oscLength)), -128, 127);
}
int8 PCSpeaker::generateSaw(uint32 x, uint32 oscLength) {
if (oscLength == 0)
return 0;
return ((x * (65536 / oscLength)) >> 8) - 128;
}
int8 PCSpeaker::generateTriangle(uint32 x, uint32 oscLength) {
if (oscLength == 0)
return 0;
int y = ((x * (65536 / (oscLength / 2))) >> 8) - 128;
return (x <= (oscLength / 2)) ? y : (256 - y);
}
int8 PCSpeaker::generateSilence(uint32 x, uint32 oscLength) {
return 0;
}
} // End of namespace Audio
// Plugin interface
// (This can only create a null driver since pc speaker support is not part of the
// midi driver architecture. But we need the plugin for the options menu in the launcher
// and for MidiDriver::detectDevice() which is more or less used by all engines.)
class PCSpeakerMusicPlugin : public NullMusicPlugin {
public:
const char *getName() const override {
return _s("PC Speaker emulator");
}
const char *getId() const override {
return "pcspk";
}
MusicDevices getDevices() const override;
};
MusicDevices PCSpeakerMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_PCSPK));
return devices;
}
class PCjrMusicPlugin : public NullMusicPlugin {
public:
const char *getName() const override {
return _s("IBM PCjr emulator");
}
const char *getId() const override {
return "pcjr";
}
MusicDevices getDevices() const override;
};
MusicDevices PCjrMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_PCJR));
return devices;
}
//#if PLUGIN_ENABLED_DYNAMIC(PCSPK)
//REGISTER_PLUGIN_DYNAMIC(PCSPK, PLUGIN_TYPE_MUSIC, PCSpeakerMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(PCSPK, PLUGIN_TYPE_MUSIC, PCSpeakerMusicPlugin);
//#endif
//#if PLUGIN_ENABLED_DYNAMIC(PCJR)
//REGISTER_PLUGIN_DYNAMIC(PCJR, PLUGIN_TYPE_MUSIC, PCjrMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(PCJR, PLUGIN_TYPE_MUSIC, PCjrMusicPlugin);
//#endif
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