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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_AUDIOCD_ABSTRACT_H
#define BACKENDS_AUDIOCD_ABSTRACT_H
#include "audio/mixer.h"
#include "common/scummsys.h"
#include "common/noncopyable.h"
/**
* Abstract Audio CD manager class. Subclasses implement the actual
* functionality.
*/
class AudioCDManager : Common::NonCopyable {
public:
virtual ~AudioCDManager() {}
/**
* A structure containing the current playback information
*/
struct Status {
bool playing;
int track;
int start;
int duration;
int numLoops;
int volume;
int balance;
};
/**
* Initialize the specified CD drive for audio playback.
* @return true if the CD drive was inited successfully
*/
virtual bool open() = 0;
/**
* Close the currently open CD drive
*/
virtual void close() = 0;
/**
* Start audio CD playback
* @param track the track to play.
* @param numLoops how often playback should be repeated (<=0 means infinitely often).
* @param startFrame the frame at which playback should start (75 frames = 1 second).
* @param duration the number of frames to play.
* @param onlyEmulate determines if the track should be emulated only
* @param soundType What sound type to play as. By default, it's as music
* @note The @c onlyEmulate parameter is deprecated.
* @return @c true if the track started playing, @c false otherwise
*/
virtual bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate = false,
Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType) = 0;
/**
* Start audio CD playback at a specific absolute timestamp
* @param startFrame the frame at which playback should start (75 frames = 1 second).
* @param numLoops how often playback should be repeated (<=0 means infinitely often).
* @param duration the number of frames to play.
* @param onlyEmulate determines if the track should be emulated only
* @param soundType What sound type to play as. By default, it's as music
* @param cuesheet The name of the cuesheet to use for timing data
* @note The @c onlyEmulate parameter is deprecated.
* @return @c true if the track started playing, @c false otherwise
*/
virtual bool playAbsolute(int startFrame, int numLoops, int duration, bool onlyEmulate = false,
Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType, const char *cuesheet = "disc.cue") = 0;
/**
* Get if audio is being played.
* @return true if CD audio is playing
*/
virtual bool isPlaying() const = 0;
/**
* Set the audio volume
*/
virtual void setVolume(byte volume) = 0;
/**
* Set the speakers balance
*/
virtual void setBalance(int8 balance) = 0;
/**
* Stop audio playback.
*/
virtual void stop() = 0;
/**
* Update audio status.
*/
virtual void update() = 0;
/**
* Get the playback status.
* @return a Status struct with playback data.
*/
virtual Status getStatus() const = 0;
/**
* Checks whether the extracted audio cd tracks exists as files in
* the search paths.
* @return true if audio files of the expected naming scheme are found, and supported by ScummVM.
*/
virtual bool existExtractedCDAudioFiles(uint track) = 0;
/**
* Checks if game data are read from the same CD drive which should also play game CD audio.
* @return true, if this case is applicable, and the system doesn't allow it.
*/
virtual bool isDataAndCDAudioReadFromSameCD() = 0;
};
#endif
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