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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKEND_EVENTS_DS_H
#define BACKEND_EVENTS_DS_H
#include "common/events.h"
/**
* The Nintendo DS event source.
*/
class DSEventSource : public Common::EventSource {
public:
DSEventSource() : _firstPoll(true), _handleTouch(true) {}
/**
* Gets and processes events.
*/
virtual bool pollEvent(Common::Event &event);
virtual void handleTouch(bool enabled) { _handleTouch = enabled; }
protected:
Common::Queue<Common::Event> _eventQueue;
Common::Point _lastTouch;
bool _firstPoll;
bool _handleTouch;
void addEventsToQueue();
void addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton);
};
#endif
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