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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(NINTENDO_SWITCH)
#include <math.h>
#include "backends/platform/sdl/switch/switch.h"
#include "backends/events/switchsdl/switchsdl-events.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/events.h"
#include "common/config-manager.h"
bool SwitchEventSource::pollEvent(Common::Event &event) {
((DefaultTimerManager *) g_system->getTimerManager())->handler();
return SdlEventSource::pollEvent(event);
}
#endif
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