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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WII_FILESYSTEM_H
#define WII_FILESYSTEM_H
#include "backends/fs/abstract-fs.h"
/**
* Implementation of the ScummVM file system API based on Wii.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
class WiiFilesystemNode final : public AbstractFSNode {
protected:
Common::String _displayName;
Common::String _path;
bool _exists, _isDirectory, _isReadable, _isWritable;
virtual void initRootNode();
virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual void setFlags(const struct stat *st);
virtual void clearFlags();
public:
/**
* Creates a WiiFilesystemNode with the root node as path.
*/
WiiFilesystemNode();
/**
* Creates a WiiFilesystemNode for a given path.
*
* @param path Common::String with the path the new node should point to.
*/
WiiFilesystemNode(const Common::String &p);
WiiFilesystemNode(const Common::String &p, const struct stat *st);
bool exists() const override;
Common::U32String getDisplayName() const override { return _displayName; }
Common::String getName() const override { return _displayName; }
Common::String getPath() const override { return _path; }
bool isDirectory() const override { return _isDirectory; }
bool isReadable() const override { return _isReadable; }
bool isWritable() const override { return _isWritable; }
AbstractFSNode *getChild(const Common::String &n) const override;
bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override;
AbstractFSNode *getParent() const override;
Common::SeekableReadStream *createReadStream() override;
Common::SeekableWriteStream *createWriteStream(bool atomic) override;
bool createDirectory() override;
};
#endif
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