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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_GRAPHICS_IOS_RENDERBUFFER_H
#define BACKENDS_GRAPHICS_IOS_RENDERBUFFER_H
#include "backends/graphics/opengl/framebuffer.h"
namespace OpenGL {
/**
* Render to renderbuffer framebuffer implementation.
*
* This target allows to render to a renderbuffer, which can then be used as
* a rendering source like expected on iOS.
*/
class RenderbufferTarget : public Framebuffer {
public:
RenderbufferTarget(GLuint renderbufferID);
~RenderbufferTarget() override;
/**
* Set size of the render target.
*/
bool setSize(uint width, uint height, Common::RotationMode rotation) override;
protected:
void activateInternal() override;
private:
GLuint _glRBO;
GLuint _glFBO;
};
} // End of namespace OpenGL
#endif
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