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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#if defined(RISCOS) && defined(SDL_BACKEND)
#include "backends/graphics/riscossdl/riscossdl-graphics.h"
#include "common/translation.h"
static OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"surfacesdl", _s("SDL Surface"), GFX_SURFACESDL},
{"palettesdl", _s("SDL Surface (forced 8bpp mode)"), GFX_PALETTESDL},
{nullptr, nullptr, 0}
};
const OSystem::GraphicsMode *RISCOSSdlGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
bool RISCOSSdlGraphicsManager::hasFeature(OSystem::Feature f) const {
if (f == OSystem::kFeatureVSync)
return true;
return SurfaceSdlGraphicsManager::hasFeature(f);
}
void RISCOSSdlGraphicsManager::initGraphicsSurface() {
Uint32 flags = 0;
int bpp = 0;
if (_videoMode.fullscreen)
flags |= SDL_FULLSCREEN;
if (_videoMode.vsync && _videoMode.fullscreen) {
flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
} else {
/* Hardware surfaces and double buffering aren't supported in windowed mode on RISC OS. */
flags |= SDL_SWSURFACE;
}
switch (_videoMode.mode) {
case GFX_SURFACESDL:
bpp = 16;
flags |= SDL_ANYFORMAT;
break;
case GFX_PALETTESDL:
bpp = 8;
flags |= SDL_HWPALETTE;
break;
default:
break;
}
_hwScreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, bpp, flags);
_isDoubleBuf = flags & SDL_DOUBLEBUF;
_isHwPalette = flags & SDL_HWPALETTE;
}
#endif
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