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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef REMAP_WIDGET_H
#define REMAP_WIDGET_H
#include "common/scummsys.h"
#include "common/hash-ptr.h"
#include "gui/widget.h"
namespace GUI {
class ButtonWidget;
class DropdownButtonWidget;
class PopUpWidget;
class StaticTextWidget;
}
namespace Common {
struct Action;
class Keymap;
class Keymapper;
class InputWatcher;
class RemapWidget : public GUI::OptionsContainerWidget {
public:
typedef Common::Array<Keymap *> KeymapArray;
RemapWidget(GuiObject *boss, const Common::String &name, const KeymapArray &keymaps);
~RemapWidget() override;
void load() override;
bool save() override;
void handleInputChanged();
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleTickle() override;
void reflowLayout() override;
protected:
struct ActionRow {
Keymap *keymap;
Common::Action *action;
GUI::StaticTextWidget *actionText;
GUI::DropdownButtonWidget *keyButton;
ActionRow() : keymap(nullptr), action(nullptr), actionText(nullptr), keyButton(nullptr) {}
};
struct KeymapTitleRow {
GUI::StaticTextWidget *descriptionText;
GUI::ButtonWidget *resetButton;
KeymapTitleRow() : descriptionText(nullptr), resetButton(nullptr) {}
};
void loadKeymap();
void refreshKeymap();
void reflowActionWidgets();
void clearMapping(uint actionIndex);
void resetMapping(uint actionIndex);
void resetKeymap(uint actionIndex);
void startRemapping(uint actionIndex);
void stopRemapping();
KeymapArray _keymapTable;
InputWatcher *_remapInputWatcher;
Keymap *_remapKeymap;
Action *_remapAction;
uint32 _remapTimeout;
static const uint32 kRemapMinTimeoutDelay = 3000;
bool _changes;
Array<ActionRow> _actions;
HashMap<Keymap *, KeymapTitleRow> _keymapSeparators;
};
} // End of namespace Common
#endif // #ifndef REMAP_WIDGET_H
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