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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_CONNECTCLOUDHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_CONNECTCLOUDHANDLER_H
#include "backends/networking/sdl_net/handlers/basehandler.h"
#include "backends/networking/sdl_net/client.h"
#include "backends/networking/curl/request.h"
#include "common/memstream.h"
namespace Networking {
class ConnectCloudHandler: public BaseHandler {
void handleError(Client &client, const Common::String &message) const;
void setJsonResponseHandler(Client &client, const Common::String &type, const Common::String &message) const;
Networking::ErrorCallback _storageConnectionCallback;
public:
ConnectCloudHandler();
~ConnectCloudHandler() override;
void handle(Client &client) override;
bool minimalModeSupported() override { return true; }
void setStorageConnectionCallback(Networking::ErrorCallback cb) { _storageConnectionCallback = cb; }
void storageConnected(const Networking::ErrorResponse& response) const;
};
class ConnectCloudClientHandler : public ClientHandler {
const ConnectCloudHandler *_cloudHandler;
Common::MemoryWriteStreamDynamic _clientContent;
Client *_client;
static const int32 SUSPICIOUS_CONTENT_SIZE = 640 * 1024; // 640K ought to be enough for anybody
void respond(Client &client, const Common::String &response, long responseCode = 200) const;
void respondWithJson(Client &client, bool error, const Common::String &message, long responseCode = 200) const;
void handleError(Client &client, const Common::String &message, long responseCode) const;
void handleSuccess(Client &client, const Common::String &message) const;
void storageConnectionCallback(const Networking::ErrorResponse &response);
public:
ConnectCloudClientHandler(const ConnectCloudHandler* cloudHandler);
~ConnectCloudClientHandler() override;
void handle(Client *client) override;
};
} // End of namespace Networking
#endif
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