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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
#define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H
#include "backends/networking/sdl_net/client.h"
#include "backends/networking/sdl_net/handlers/basehandler.h"
#include "backends/networking/sdl_net/handlers/createdirectoryhandler.h"
#include "backends/networking/sdl_net/handlers/downloadfilehandler.h"
#include "backends/networking/sdl_net/handlers/filesajaxpagehandler.h"
#include "backends/networking/sdl_net/handlers/filespagehandler.h"
#include "backends/networking/sdl_net/handlers/indexpagehandler.h"
#include "backends/networking/sdl_net/handlers/listajaxhandler.h"
#include "backends/networking/sdl_net/handlers/resourcehandler.h"
#include "backends/networking/sdl_net/handlers/uploadfilehandler.h"
#include "common/hash-str.h"
#include "common/mutex.h"
#include "common/singleton.h"
#include "common/scummsys.h"
#ifdef USE_CLOUD
#ifdef USE_LIBCURL
#include "backends/networking/sdl_net/handlers/connectcloudhandler.h"
#endif // USE_LIBCURL
#endif // USE_CLOUD
namespace Common {
class SeekableReadStream;
}
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
typedef struct _TCPsocket *TCPsocket;
namespace Networking {
#define NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE
class LocalWebserver : public Common::Singleton<LocalWebserver> {
static const uint32 FRAMES_PER_SECOND = 20;
static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND;
static const uint32 MAX_CONNECTIONS = 10;
friend void localWebserverTimer(void *); //calls handle()
SDLNet_SocketSet _set;
TCPsocket _serverSocket;
Client _client[MAX_CONNECTIONS];
uint32 _clients;
bool _timerStarted, _stopOnIdle, _minimalMode;
Common::HashMap<Common::String, BaseHandler*> _pathHandlers;
BaseHandler *_defaultHandler;
IndexPageHandler _indexPageHandler;
FilesPageHandler _filesPageHandler;
CreateDirectoryHandler _createDirectoryHandler;
DownloadFileHandler _downloadFileHandler;
UploadFileHandler _uploadFileHandler;
ListAjaxHandler _listAjaxHandler;
FilesAjaxPageHandler _filesAjaxPageHandler;
#ifdef USE_CLOUD
#ifdef USE_LIBCURL
ConnectCloudHandler _connectCloudHandler;
#endif // USE_LIBCURL
#endif // USE_CLOUD
ResourceHandler _resourceHandler;
uint32 _idlingFrames;
Common::Mutex _handleMutex;
Common::String _address;
uint32 _serverPort;
void startTimer(int interval = TIMER_INTERVAL);
void stopTimer();
void handle();
void handleClient(uint32 i);
void acceptClient();
void resolveAddress(void *ipAddress);
void addPathHandler(const Common::String &path, BaseHandler *handler);
public:
static const uint32 DEFAULT_SERVER_PORT = 12345;
LocalWebserver();
~LocalWebserver() override;
void start(bool useMinimalMode = false);
void stop();
void stopOnIdle();
Common::String getAddress();
IndexPageHandler &indexPageHandler();
bool isRunning();
static uint32 getPort();
#ifdef USE_CLOUD
#ifdef USE_LIBCURL
void setStorageConnectionCallback(Networking::ErrorCallback cb) { _connectCloudHandler.setStorageConnectionCallback(cb); }
#endif // USE_LIBCURL
#endif // USE_CLOUD
static void setClientGetHandler(Client &client, const Common::String &response, long code = 200, const char *mimeType = nullptr);
static void setClientGetHandler(Client &client, Common::SeekableReadStream *responseStream, long code = 200, const char *mimeType = nullptr);
static void setClientRedirectHandler(Client &client, const Common::String &response, const Common::String &location, const char *mimeType = nullptr);
static void setClientRedirectHandler(Client &client, Common::SeekableReadStream *responseStream, const Common::String &location, const char *mimeType = nullptr);
static Common::String urlDecode(const Common::String &value);
static Common::String urlEncodeQueryParameterValue(const Common::String &value);
};
/** Shortcut for accessing the local webserver. */
#define LocalServer Networking::LocalWebserver::instance()
} // End of namespace Networking
#endif
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