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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#ifdef MACOSX
#include "backends/audiocd/macosx/macosx-audiocd.h"
#include "backends/platform/sdl/macosx/appmenu_osx.h"
#include "backends/platform/sdl/macosx/macosx.h"
#include "backends/platform/sdl/macosx/macosx-touchbar.h"
#include "backends/platform/sdl/macosx/macosx-window.h"
#include "backends/updates/macosx/macosx-updates.h"
#include "backends/taskbar/macosx/macosx-taskbar.h"
#include "backends/text-to-speech/macosx/macosx-text-to-speech.h"
#include "backends/dialogs/macosx/macosx-dialogs.h"
#include "backends/platform/sdl/macosx/macosx_wrapper.h"
#include "backends/fs/posix/posix-fs.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/translation.h"
#include <ApplicationServices/ApplicationServices.h> // for LSOpenFSRef
#include <CoreFoundation/CoreFoundation.h> // for CF* stuff
// For querying number of MIDI devices
#include <pthread.h>
#include <CoreMIDI/CoreMIDI.h>
void *coreMIDIthread(void *threadarg) {
(void)MIDIGetNumberOfDestinations();
pthread_exit(NULL);
return NULL;
}
OSystem_MacOSX::~OSystem_MacOSX() {
releaseMenu();
#if defined(USE_OSD)
macOSTouchbarDestroy();
#endif
}
void OSystem_MacOSX::init() {
initSDL();
_window = new SdlWindow_MacOSX();
#if defined(USE_TASKBAR)
// Initialize taskbar manager
_taskbarManager = new MacOSXTaskbarManager();
#endif
#if defined(USE_SYSDIALOGS)
// Initialize dialog manager
_dialogManager = new MacOSXDialogManager();
#endif
#if defined(USE_OSD)
macOSTouchbarCreate();
#endif
// The call to query the number of MIDI devices is ubiquitously slow
// on the first run. This is apparent when opening Options in GUI,
// which takes 2-3 secs.
//
// Thus, we are launching it now, in a separate thread, so
// the subsequent calls are instantaneous
pthread_t thread;
pthread_create(&thread, NULL, coreMIDIthread, NULL);
// Invoke parent implementation of this method
OSystem_POSIX::init();
}
void OSystem_MacOSX::initBackend() {
#ifdef USE_TRANSLATION
// We need to initialize the translation manager here for the following
// call to replaceApplicationMenuItems() work correctly
TransMan.setLanguage(ConfMan.get("gui_language").c_str());
#endif // USE_TRANSLATION
// Replace the SDL generated menu items with our own translated ones on macOS
replaceApplicationMenuItems();
#ifdef USE_SPARKLE
// Initialize updates manager
_updateManager = new MacOSXUpdateManager();
#endif
#ifdef USE_TTS
// Initialize Text to Speech manager
_textToSpeechManager = new MacOSXTextToSpeechManager();
#endif
// Migrate savepath.
// It used to be in ~/Documents/ScummVM Savegames/, but was changed to use the application support
// directory. To migrate old config files we use a flag to indicate if the config file was migrated.
// This allows detecting old config files. If the flag is not set we:
// 1. Set the flag
// 2. If the config file has no custom savepath and has some games, we set the savepath to the old default.
if (!ConfMan.hasKey("macos_savepath_migrated", Common::ConfigManager::kApplicationDomain)) {
if (!ConfMan.hasKey("savepath", Common::ConfigManager::kApplicationDomain) && !ConfMan.getGameDomains().empty()) {
ConfMan.set("savepath", getDocumentsPathMacOSX() + "/ScummVM Savegames", Common::ConfigManager::kApplicationDomain);
}
ConfMan.setBool("macos_savepath_migrated", true, Common::ConfigManager::kApplicationDomain);
ConfMan.flushToDisk();
}
// Invoke parent implementation of this method
OSystem_POSIX::initBackend();
}
#ifdef USE_OPENGL
OSystem_SDL::GraphicsManagerType OSystem_MacOSX::getDefaultGraphicsManager() const {
return GraphicsManagerOpenGL;
}
#endif
void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
// Invoke parent implementation of this method
OSystem_POSIX::addSysArchivesToSearchSet(s, priority);
// Get URL of the Resource directory of the .app bundle
Common::Path bundlePath(getResourceAppBundlePathMacOSX(), Common::Path::kNativeSeparator);
if (!bundlePath.empty()) {
// Success: search with a depth of 2 so the shaders are found
s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath, 2), priority);
}
}
bool OSystem_MacOSX::hasFeature(Feature f) {
if (f == kFeatureDisplayLogFile || f == kFeatureClipboardSupport || f == kFeatureOpenUrl)
return true;
#ifdef USE_SYSDIALOGS
if (f == kFeatureSystemBrowserDialog)
return true;
#endif
return OSystem_POSIX::hasFeature(f);
}
bool OSystem_MacOSX::displayLogFile() {
// Use LaunchServices to open the log file, if possible.
if (_logFilePath.empty())
return false;
Common::String logFilePath(_logFilePath.toString(Common::Path::kNativeSeparator));
CFURLRef url = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, (const UInt8 *)logFilePath.c_str(), logFilePath.size(), false);
OSStatus err = LSOpenCFURLRef(url, NULL);
CFRelease(url);
return err != noErr;
}
bool OSystem_MacOSX::openUrl(const Common::String &url) {
CFURLRef urlRef = CFURLCreateWithBytes (NULL, (const UInt8*)url.c_str(), url.size(), kCFStringEncodingASCII, NULL);
OSStatus err = LSOpenCFURLRef(urlRef, NULL);
CFRelease(urlRef);
return err == noErr;
}
Common::String OSystem_MacOSX::getSystemLanguage() const {
#if defined(USE_DETECTLANG) && defined(USE_TRANSLATION)
CFArrayRef availableLocalizations = CFBundleCopyBundleLocalizations(CFBundleGetMainBundle());
if (availableLocalizations) {
CFArrayRef preferredLocalizations = CFBundleCopyPreferredLocalizationsFromArray(availableLocalizations);
CFRelease(availableLocalizations);
if (preferredLocalizations) {
CFIndex localizationsSize = CFArrayGetCount(preferredLocalizations);
// Since we have a list of sorted preferred localization, I would like here to
// check that they are supported by the TranslationManager and take the first
// one that is supported. The listed localizations are taken from the Bundle
// plist file, so they should all be supported, unless the plist file is not
// synchronized with the translations.dat file. So this is not really a big
// issue. And because getSystemLanguage() is called from the constructor of
// TranslationManager (therefore before the instance pointer is set), calling
// TransMan here results in an infinite loop and creation of a lot of TransMan
// instances.
/*
for (CFIndex i = 0 ; i < localizationsSize ; ++i) {
CFStringRef language = (CFStringRef)CFArrayGetValueAtIndex(preferredLocalizations, i);
char buffer[10];
CFStringGetCString(language, buffer, sizeof(buffer), kCFStringEncodingASCII);
int32 languageId = TransMan.findMatchingLanguage(buffer);
if (languageId != -1) {
CFRelease(preferredLocalizations);
return TransMan.getLangById(languageId);
}
}
*/
if (localizationsSize > 0) {
CFStringRef language = (CFStringRef)CFArrayGetValueAtIndex(preferredLocalizations, 0);
char buffer[10];
CFStringGetCString(language, buffer, sizeof(buffer), kCFStringEncodingASCII);
CFRelease(preferredLocalizations);
return buffer;
}
CFRelease(preferredLocalizations);
}
}
// Fallback to POSIX implementation
return OSystem_POSIX::getSystemLanguage();
#else // USE_DETECTLANG
return OSystem_POSIX::getSystemLanguage();
#endif // USE_DETECTLANG
}
Common::Path OSystem_MacOSX::getDefaultConfigFileName() {
const Common::String baseConfigName = "Library/Preferences/" + getMacBundleName() + " Preferences";
Common::Path configFile;
Common::String prefix = getenv("HOME");
if (!prefix.empty() && (prefix.size() + 1 + baseConfigName.size()) < MAXPATHLEN) {
configFile = prefix;
configFile.joinInPlace(baseConfigName);
} else {
configFile = baseConfigName;
}
return configFile;
}
Common::Path OSystem_MacOSX::getDefaultLogFileName() {
const char *prefix = getenv("HOME");
if (prefix == nullptr) {
return Common::Path();
}
if (!Posix::assureDirectoryExists("Library/Logs", prefix)) {
return Common::Path();
}
Common::String appName = getMacBundleName();
appName.toLowercase();
return Common::Path(prefix).join(Common::String("Library/Logs/") + appName + ".log");
}
Common::Path OSystem_MacOSX::getDefaultIconsPath() {
const Common::String defaultIconsPath = getAppSupportPathMacOSX() + "/Icons";
if (!Posix::assureDirectoryExists(defaultIconsPath)) {
return Common::Path();
}
return Common::Path(defaultIconsPath);
}
Common::Path OSystem_MacOSX::getDefaultDLCsPath() {
const Common::Path defaultDLCsPath(getAppSupportPathMacOSX() + "/DLCs");
if (!Posix::assureDirectoryExists(defaultDLCsPath.toString(Common::Path::kNativeSeparator))) {
return Common::Path();
}
return defaultDLCsPath;
}
Common::Path OSystem_MacOSX::getScreenshotsPath() {
// If the user has configured a screenshots path, use it
const Common::Path path = OSystem_SDL::getScreenshotsPath();
if (!path.empty())
return path;
Common::Path desktopPath(getDesktopPathMacOSX(), Common::Path::kNativeSeparator);
return desktopPath;
}
AudioCDManager *OSystem_MacOSX::createAudioCDManager() {
return createMacOSXAudioCDManager();
}
#endif
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