File: win32-window.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (65 lines) | stat: -rw-r--r-- 2,063 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL

#ifdef WIN32

#include "backends/platform/sdl/win32/win32-window.h"

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

void SdlWindow_Win32::setupIcon() {
	HMODULE handle = GetModuleHandle(nullptr);
	HICON   ico    = LoadIcon(handle, MAKEINTRESOURCE(1001 /* IDI_ICON */));
	if (ico) {
		HWND hwnd = getHwnd();
		if (hwnd) {
			// Replace the handle to the icon associated with the window class by our custom icon
			SetClassLongPtr(hwnd, GCLP_HICON, (ULONG_PTR)ico);

			// Since there wasn't any default icon, we can't use the return value from SetClassLong
			// to check for errors (it would be 0 in both cases: error or no previous value for the
			// icon handle). Instead we check for the last-error code value.
			if (GetLastError() == ERROR_SUCCESS)
				return;
		}
	}

	// If no icon has been set, fallback to default path
	SdlWindow::setupIcon();
}

HWND SdlWindow_Win32::getHwnd() {
	SDL_SysWMinfo wminfo;
	if (getSDLWMInformation(&wminfo)) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
		return wminfo.info.win.window;
#else
		return wminfo.window;
#endif
	}
	return nullptr;
}

#endif