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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/rotationmode.h"
#include "common/gui_options.h"
#include "common/str.h"
#include "common/translation.h"
namespace Common {
const RotationModeDescription g_rotationModes[] = {
{ _s("No rotation"), kRotationNormal },
{ _s("Clockwise"), kRotation90 }, // I18N: Rotation mode
{ _s("180 degrees"), kRotation180 }, // I18N: Rotation mode
{ _s("Counter-clockwise"), kRotation270 }, // I18N: Rotation mode
{ nullptr, kRotationNormal}
};
RotationMode parseRotationMode(int val) {
if ((val % 90) != 0 || val < 0 || val > 270)
return kRotationNormal;
return static_cast<RotationMode>(val);
}
}
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