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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef COMMON_STREAMDEBUG_H
#define COMMON_STREAMDEBUG_H
namespace Common {
class String;
class MessageStream;
class StreamDebug {
public:
StreamDebug(int level);
StreamDebug(const StreamDebug &other);
~StreamDebug();
StreamDebug &space();
StreamDebug &nospace();
StreamDebug &operator<<(const String &str);
StreamDebug &operator<<(const char *str);
StreamDebug &operator<<(char str);
StreamDebug &operator<<(int number);
StreamDebug &operator<<(unsigned int number);
// DC and DS has float and double equal
#if !defined(__DC__) && !defined(__DS__)
StreamDebug &operator<<(double number);
#endif
StreamDebug &operator<<(float number);
StreamDebug &operator<<(bool value);
StreamDebug &operator<<(void *p);
StreamDebug &operator=(const StreamDebug &other);
private:
StreamDebug &maybeSpace();
MessageStream *_stream;
};
}
Common::StreamDebug streamDbg(int level = -1);
#endif
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