File: file.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "file.h"

#include "common/endian.h"

bool File::open(const char *filename, AccessMode mode) {
	_memPtr = nullptr;
	_f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb+");
	return (_f != NULL);
}

bool File::open(const byte *data, uint size) {
	close();
	_f = nullptr;
	_memPtr = data;
	_size = size;
	return true;
}

void File::close() {
	if (_f) {
		fclose(_f);
	}

	_f = nullptr;
	delete[] _memPtr;
	_memPtr = nullptr;
}

uint File::pos() const {
	if (_f) {
		return ftell(_f);
	} else {
		return _offset;
	}
}

uint File::size() const {
	if (_f) {
		uint currentPos = pos();
		fseek(_f, 0, SEEK_END);
		uint result = pos();
		fseek(_f, currentPos, SEEK_SET);
		return result;
	} else if (_memPtr) {
		return _size;
	} else {
		return 0;
	}
}

bool File::eof() const {
	if (_f) {
		return feof(_f) != 0;
	} else if (_memPtr) {
		return _offset >= _size;
	}

	return false;
}

int File::seek(int offset, int whence) {
	if (_f) {
		return fseek(_f, offset, whence);
	}

	switch (whence) {
		case SEEK_SET:
			_offset = offset;
			break;
		case SEEK_CUR:
			_offset += offset;
			break;
		case SEEK_END:
			_offset = _size + offset;
			break;
		default:
			break;
	}

	return _offset;
}

void File::skip(int offset) {
	if (_f) {
		fseek(_f, offset, SEEK_CUR);
	} else {
		_offset += offset;
	}
}

long File::read(void *buffer, size_t len) {
	if (_f) {
		return fread(buffer, 1, len, _f);
	}

	uint bytesToRead = CLIP(len, (size_t)0, _size - _offset);
	memcpy(buffer, &_memPtr[_offset], bytesToRead);
	_offset += bytesToRead;
	return bytesToRead;
}

byte File::readByte() {
	byte v;
	read(&v, sizeof(byte));
	return v;
}

void File::write(const void *buffer, size_t len) {
	assert(_f);
	fwrite(buffer, 1, len, _f);
}

void File::writeByte(byte v) {
	write(&v, sizeof(byte));
}

void File::writeByte(byte v, int len) {
	byte *b = new byte[len];
	memset(b, v, len);
	write(b, len);
	delete[] b;
}

void File::writeUint16(uint16 v) {
	uint16 vTemp = TO_LE_16(v);
	write(&vTemp, sizeof(uint16));
}

void File::writeUint32(uint v) {
	uint vTemp = TO_LE_32(v);
	write(&vTemp, sizeof(uint));
}

void File::writeString(const char *msg) {
	if (!msg) {
		writeByte(0);
	} else {
		do {
			writeByte(*msg);
		} while (*msg++);
	}
}

template<>
void writeToFile(File &file, const Common::Array<const char *> &obj) {
	file.writeUint16(obj.size());
	for (uint i = 0; i < obj.size(); ++i) {
		file.writeString(obj[i]);
	}
}

template<>
void writeToFile(File &file, const EventFlagDescription &obj) {
	file.writeByte(obj.type);
	file.writeUint16((uint)obj.label);
	file.writeByte(obj.flag);
}

template<>
void writeToFile(File &file, const SceneChangeDescription &obj) {
	file.writeUint16(obj.sceneID);
	file.writeUint16(obj.frameID);
	file.writeUint16(obj.verticalOffset);
	file.writeUint16(obj.doNotStartSound);
}

template<>
void writeToFile(File &file, const ConditionalDialogue &obj) {
	file.writeByte(obj.textID);
	file.writeUint16(obj.sceneID);
	file.writeString(obj.soundID);
	writeToFile(file, obj.conditions);
}

template<>
void writeToFile(File &file, const GoodbyeSceneChange &obj) {
	writeToFile(file, obj.sceneIDs);
	writeToFile(file, obj.flagConditions);
	writeToFile(file, obj.flagToSet);
}

template<>
void writeToFile(File &file, const Goodbye &obj) {
	file.writeString(obj.soundID);
	writeToFile(file, obj.sceneChanges);
}

template<>
void writeToFile(File &file, const Hint &obj) {
	file.writeByte(obj.textID);
	file.writeUint16((uint16)obj.hintWeight);
	// always three
	file.writeString(obj.soundIDs[0]);
	file.writeString(obj.soundIDs[1]);
	file.writeString(obj.soundIDs[2]);
	writeToFile(file, obj.conditions);
}

template<>
void writeToFile(File &file, const PatchAssociation &obj) {
	writeToFile(file, obj.confManProps);
	writeToFile(file, obj.fileIDs);
}

void writeMultilangArray(File &file, const Common::Array<Common::Array<const char *>> &array) {
	Common::Array<uint32> offsets;
	uint32 offsetsOffset = file.pos();

	file.skip(array.size() * 4 + 4 + 2);

	for (uint i = 0; i < array.size(); ++i) {
		offsets.push_back(file.pos());
		writeToFile(file, array[i]);
	}

	uint end = file.pos();
	file.seek(offsetsOffset);

	file.writeUint16(array.size());
	file.writeUint32(end);
	for (uint i = 0; i < array.size(); ++i) {
		file.writeUint32(offsets[i]);
	}

	file.seek(end);
}