File: types.h

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (98 lines) | stat: -rw-r--r-- 2,793 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef CREATE_NANCY_TYPES_H
#define CREATE_NANCY_TYPES_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/language.h"

#define NOFLAG { kEv, -1, kFalse }

enum NancyFlag : byte { kFalse = 1, kTrue = 2 };
enum ConditionType : byte { kEv = 0, kIn = 1, kDi = 2 };
enum GameLanguage : byte { kEnglish = 0, kRussian = 1, kGerman = 2, kFrench = 3 };

struct GameConstants {
	uint16 numItems;
	uint16 numEventFlags;
	Common::Array<uint16> genericEventFlags;
	uint16 numCursorTypes;
	uint32 logoEndAfter;
	uint16 wonGameFlagID;
};

struct EventFlagDescription {
	byte type;
	int16 label;
	byte flag; // NancyFlag up to nancy2, bool from nancy3 up
};

struct SceneChangeDescription {
	uint16 sceneID;
	uint16 frameID;
	uint16 verticalOffset;
	bool doNotStartSound;
};

// Note: in nancy6 and above, the textID field is ignored since all dialogue strings are bundled
// inside the CONVO file's CVTX chunk (thus nancy.dat doesn't include any).
// Instead, the soundID doubles as the key for the HashMap containing the CONVO data.
struct ConditionalDialogue {
	byte textID;
	uint16 sceneID;
	const char *soundID;
	Common::Array<EventFlagDescription> conditions;
};

struct GoodbyeSceneChange {
	Common::Array<uint16> sceneIDs;
	Common::Array<EventFlagDescription> flagConditions;
	EventFlagDescription flagToSet;
};

struct Goodbye {
	const char *soundID;
	Common::Array<GoodbyeSceneChange> sceneChanges;
};

struct Hint {
	byte textID;
	int16 hintWeight;
	const char *soundIDs[3];
	Common::Array<EventFlagDescription> conditions;
};

struct SoundChannelInfo {
	byte numChannels;
	byte numSceneSpecificChannels;
	Common::Array<byte> speechChannels; // 0 in the original engine
	Common::Array<byte> musicChannels; // 1
	Common::Array<byte> sfxChannels; // 2
};

struct PatchAssociation {
	Common::Array<const char *> confManProps;
	Common::Array<const char *> fileIDs;
};

#endif // CREATE_NANCY_TYPES_H