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#include "create_supernova.h"
#include "gametext.h"
#include "file.h"
#include "po_parser.h"
#include <iostream>
// List of languages to look for. To add new languages you only need to change the array below
// and add the supporting files:
// - 640x480 bitmap picture for the newpaper named 'img1-##.pbm' and 'img2-##.pbm'
// in pbm binary format (you can use gimp to generate those)
// - strings in a po file named 'strings-##.po' that uses CP850 encoding
const char *lang[] = {
"en",
"it",
nullptr
};
void writeDatafile(File& outputFile, int fileNumber, const char* language, int part) {
File dataFile;
char fileName[20];
if (part == 1)
sprintf(fileName, "msn_data.%03d-%s", fileNumber, language);
if (part == 2)
sprintf(fileName, "ms2_data.%03d-%s", fileNumber, language);
if (!dataFile.open(fileName, kFileReadMode)) {
printf("Cannot find dataFile %s. This file will be skipped.\n", fileName);
return;
}
// Write block header in output file (4 bytes).
// M(fileNumber) for example M015
char number[4];
sprintf(number, "%03d", fileNumber);
outputFile.writeByte('M');
for (int i = 0 ; i < 3 ; ++i) {
outputFile.writeByte(number[i]);
}
// And write the language code on 4 bytes as well (padded with 0 if needed).
int languageLength = strlen(language);
for (int i = 0 ; i < 4 ; ++i) {
if (i < languageLength)
outputFile.writeByte(language[i]);
else
outputFile.writeByte(0);
}
// Write block size
dataFile.seek(0, SEEK_END);
int length = dataFile.pos();
dataFile.seek(0, SEEK_SET);
outputFile.writeLong(length);
// Write all the bytes. We should have w * h / 8 bytes
// However we need to invert the bits has the engine expects 1 for the background and 0 for the text (black)
// but pbm uses 0 for white and 1 for black.
for (int i = 0 ; i < length; ++i) {
byte b = dataFile.readByte();
outputFile.writeByte(b);
}
dataFile.close();
}
void writeDocFile(File& outputFile, const char *fileExtension, const char* language, int part) {
File docFile;
char fileName[20];
if (part == 1)
sprintf(fileName, "msn.%s-%s", fileExtension, language);
if (part == 2)
sprintf(fileName, "ms2.%s-%s", fileExtension, language);
if (!docFile.open(fileName, kFileReadMode)) {
printf("Cannot find file '%s'. This file will be skipped.\n", fileName);
return;
}
// Write block header in output file (4 bytes).
// We convert the file extension to upper case.
for (int i = 0 ; i < 3 ; ++i) {
if (fileExtension[i] >= 97 && fileExtension[i] <= 122)
outputFile.writeByte(fileExtension[i] - 32);
else
outputFile.writeByte(fileExtension[i]);
}
outputFile.writeByte((char) part + '0');
// And write the language code on 4 bytes as well (padded with 0 if needed).
int languageLength = strlen(language);
for (int i = 0 ; i < 4 ; ++i) {
if (i < languageLength)
outputFile.writeByte(language[i]);
else
outputFile.writeByte(0);
}
// Write block size
docFile.seek(0, SEEK_END);
int length = docFile.pos();
docFile.seek(0, SEEK_SET);
outputFile.writeLong(length);
// Write all the bytes.
for (int i = 0 ; i < length; ++i) {
byte b = docFile.readByte();
outputFile.writeByte(b);
}
docFile.close();
}
void writeImage(File& outputFile, const char *name, const char* language) {
File imgFile;
char fileName[16];
sprintf(fileName, "%s-%s.pbm", name, language);
if (!imgFile.open(fileName, kFileReadMode)) {
printf("Cannot find image '%s' for language '%s'. This image will be skipped.\n", name, language);
return;
}
char str[256];
// Read header (and check we have a binary PBM file)
// See http://netpbm.sourceforge.net/doc/pbm.html
// Header is in the form:
// - A "magic number" for identifying the file type ("P4" for binary pdm)
// - Whitespace (blanks, TABs, CRs, LFs).
// - The width in pixels of the image, formatted as ASCII characters in decimal.
// - Whitespace.
// - The height in pixels of the image, again in ASCII decimal.
// - A single whitespace character (usually a newline).
// - The raster data.
// Before the whitespace character that delimits the raster, any characters from a "#"
// through the next carriage return or newline character, is a comment and is ignored.
// Note that the comment can starts in the middle of a line. Note also that if you have
// a comment right before the raster, the newline at the end of the comment is not
// sufficient to delimit the raster.
int w = 0, h = 0;
enum PbmState { PbmMagic, PbmWidth, PbmHeight};
PbmState state = PbmMagic;
int i = 0;
do {
char c = (char)imgFile.readByte();
if (c == '#') {
do {
c = (char)imgFile.readByte();
} while (c != '\r' && c != '\n' && !imgFile.eof());
// If the comment is after the height, we need to read one more character
// before the raster data begin.
if (state == PbmHeight && i > 0)
c = (char)imgFile.readByte();
}
if (isspace(c)) {
if (i > 0) {
str[i] = 0;
i = 0;
if (state == PbmMagic) {
if (strcmp(str, "P4") != 0) {
imgFile.close();
printf("File '%s' doesn't seem to be a binary pbm file! This image will be skipped.\n", fileName);
return;
}
} else {
int *s = state == PbmWidth ? &w : &h;
if (sscanf(str, "%d", s) != 1) {
imgFile.close();
printf("Failed to read image size in binary pbm file '%s'. This image will be skipped.\n", fileName);
return;
}
}
if (state == PbmMagic)
state = PbmWidth;
else if (state == PbmWidth)
state = PbmHeight;
else {
// We have finished reading the header.
// Check the size is as expected.
if (w != 640 || h != 480) {
imgFile.close();
printf("Binary pbm file '%s' doesn't have the expected size (expected: 640x480, read: %dx%d). This image will be skipped.\n", fileName, w, h);
return;
}
// And break out of the loop.
break;
}
}
} else
str[i++] = c;
if (imgFile.eof()) {
printf("Unexpected end of file in '%s' while reading pbm header! This image will be skipped.\n", fileName);
return;
}
} while (1);
// Write block header in output file (4 bytes).
// We convert the image name to upper case.
for (i = 0 ; i < 4 ; ++i) {
if (name[i] >= 97 && name[i] <= 122)
outputFile.writeByte(name[i] - 32);
else
outputFile.writeByte(name[i]);
}
// And write the language code on 4 bytes as well (padded with 0 if needed).
int languageLength = strlen(language);
for (i = 0 ; i < 4 ; ++i) {
if (i < languageLength)
outputFile.writeByte(language[i]);
else
outputFile.writeByte(0);
}
// Write block size (640*480 / 8)
outputFile.writeLong(38400);
// Write all the bytes. We should have 38400 bytes (640 * 480 / 8)
// However we need to invert the bits has the engine expects 1 for the background and 0 for the text (black)
// but pbm uses 0 for white and 1 for black.
for (i = 0 ; i < 38400 ; ++i) {
byte b = imgFile.readByte();
outputFile.writeByte(~b);
}
imgFile.close();
}
void writeGermanStrings(File& outputFile, int part) {
// Write header and language
outputFile.write("TEXT", 4);
outputFile.write("de\0\0", 4);
// Reserve the size for the block size, but we will write it at the end once we know what it is.
uint32 blockSizePos = outputFile.pos();
uint32 blockSize = 0;
outputFile.writeLong(blockSize);
// Write all the strings
const char **s;
if (part == 1)
s = &gameText1[0];
if (part == 2)
s = &gameText2[0];
while (*s) {
outputFile.writeString(*s);
blockSize += strlen(*s) + 1;
++s;
}
// Now write the block size and then go back to the end of the file.
outputFile.seek(blockSizePos, SEEK_SET);
outputFile.writeLong(blockSize);
outputFile.seek(0, SEEK_END);
}
void writeStrings(File& outputFile, const char* language, int part) {
char fileName[16];
sprintf(fileName, "strings%d-%s.po", part, language);
PoMessageList* poList = parsePoFile(fileName);
if (!poList) {
printf("Cannot find strings%d file for language '%s'.\n", part, language);
return;
}
// Write block header
outputFile.write("TEXT", 4);
// And write the language code on 4 bytes as well (padded with 0 if needed).
int languageLength = strlen(language);
for (int i = 0 ; i < 4 ; ++i) {
if (i < languageLength)
outputFile.writeByte(language[i]);
else
outputFile.writeByte(0);
}
// Reserve the size for the block size, but we will write it at the end once we know what it is.
uint32 blockSizePos = outputFile.pos();
uint32 blockSize = 0;
outputFile.writeLong(blockSize);
// Write all the strings.
// If a string is not translated we use the German one.
const char **s;
if (part == 1)
s = &gameText1[0];
if (part == 2)
s = &gameText2[0];
while (*s) {
const char* translation = poList->findTranslation(*s);
if (translation) {
outputFile.writeString(translation);
blockSize += strlen(translation) + 1;
} else {
outputFile.writeString(*s);
blockSize += strlen(*s) + 1;
}
++s;
}
delete poList;
// Now write the block size and then go back to the end of the file.
outputFile.seek(blockSizePos, SEEK_SET);
outputFile.writeLong(blockSize);
outputFile.seek(0, SEEK_END);
}
void writeMS1(File &outputFile) {
// First part
outputFile.writeByte(1);
// Reserve space for game block size
uint32 blockSizePos = outputFile.pos();
uint32 blockSize = 0;
outputFile.writeLong(blockSize);
// German strings
writeGermanStrings(outputFile, 1);
// Other languages
const char **l = &lang[0];
while(*l) {
writeImage(outputFile, "img1", *l);
writeImage(outputFile, "img2", *l);
writeStrings(outputFile, *l, 1);
writeDocFile(outputFile, "inf", *l, 1);
writeDocFile(outputFile, "doc", *l, 1);
++l;
}
blockSize = outputFile.pos() - blockSizePos - 4;
outputFile.seek(blockSizePos, SEEK_SET);
outputFile.writeLong(blockSize);
outputFile.seek(0, SEEK_END);
}
void writeMS2(File &outputFile) {
// Second part
outputFile.writeByte(2);
// Reserve space for game block size
uint32 blockSizePos = outputFile.pos();
uint32 blockSize = 0;
outputFile.writeLong(blockSize);
// German strings
writeGermanStrings(outputFile, 2);
// Other languages
const char **l = &lang[0];
while(*l) {
writeImage(outputFile, "img3", *l);
writeDatafile(outputFile, 15, *l, 2);
writeDatafile(outputFile, 27, *l, 2);
writeDatafile(outputFile, 28, *l, 2);
writeStrings(outputFile, *l, 2);
writeDocFile(outputFile, "inf", *l, 2);
writeDocFile(outputFile, "doc", *l, 2);
++l;
}
blockSize = outputFile.pos() - blockSizePos - 4;
outputFile.seek(blockSizePos, SEEK_SET);
outputFile.writeLong(blockSize);
outputFile.seek(0, SEEK_END);
}
/**
* Main method
*/
int main(int argc, char *argv[]) {
File outputFile;
if (!outputFile.open("supernova.dat", kFileWriteMode)) {
printf("Cannot create file 'supernova.dat' in current directory.\n");
exit(0);
}
// The generated file is of the form:
// 3 bytes: 'MSN'
// 1 byte: version
// - game blocks
// 1 byte: part (1 or 2)
// 4 bytes: game block size
// -- data blocks
// 4 bytes: header 'IMG1' and 'IMG2' for newspaper images (for file 1 and file 2 respectively),
// 'TEXT' for strings
// 4 bytes: language code ('en\0', 'de\0'- see common/language.cpp)
// 4 bytes: block size n (uint32)
// n bytes: data
// --
// -
// Header
outputFile.write("MSN", 3);
outputFile.writeByte(VERSION);
writeMS1(outputFile);
writeMS2(outputFile);
outputFile.close();
return 0;
}
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