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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/md5.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "engines/metaengine.h"
#include "agi/detection.h"
#include "agi/disk_image.h"
#include "agi/wagparser.h" // for fallback detection
#include "agi/agi.h"
static const DebugChannelDef debugFlagList[] = {
{Agi::kDebugLevelMain, "Main", "Generic debug level"},
{Agi::kDebugLevelResources, "Resources", "Resources debugging"},
{Agi::kDebugLevelSprites, "Sprites", "Sprites debugging"},
{Agi::kDebugLevelInventory, "Inventory", "Inventory debugging"},
{Agi::kDebugLevelInput, "Input", "Input events debugging"},
{Agi::kDebugLevelMenu, "Menu", "Menu debugging"},
{Agi::kDebugLevelScripts, "Scripts", "Scripts debugging"},
{Agi::kDebugLevelSound, "Sound", "Sound debugging"},
{Agi::kDebugLevelText, "Text", "Text output debugging"},
{Agi::kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"},
DEBUG_CHANNEL_END
};
static const PlainGameDescriptor agiGames[] = {
{"agi", "Sierra AGI game"},
{"agi-fanmade", "Fanmade AGI game"},
{"agidemo", "AGI Demo"},
{"bc", "The Black Cauldron"},
{"caitlyn", "Caitlyn's Destiny"},
{"ddp", "Donald Duck's Playground"},
{"goldrush", "Gold Rush!"},
{"kq1", "King's Quest: Quest for the Crown"},
{"kq2", "King's Quest II: Romancing the Throne"},
{"kq3", "King's Quest III: To Heir Is Human"},
{"kq4", "King's Quest IV: The Perils of Rosella"},
{"lsl1", "Leisure Suit Larry in the Land of the Lounge Lizards"},
{"mickey", "Mickey\'s Space Adventure"},
{"mixedup", "Mixed-Up Mother Goose"},
{"mh1", "Manhunter: New York"},
{"mh2", "Manhunter 2: San Francisco"},
{"pq1", "Police Quest: In Pursuit of the Death Angel"},
{"serguei1", "Serguei's Destiny 1"},
{"serguei2", "Serguei's Destiny 2"},
{"sq0", "Space Quest 0: Replicated"},
{"sq1", "Space Quest: Chapter I - The Sarien Encounter"},
{"sq2", "Space Quest II: Chapter II - Vohaul's Revenge"},
{"sqx", "Space Quest: The Lost Chapter"},
{"tetris", "AGI Tetris"},
{"troll", "Troll\'s Tale"},
{"winnie", "Winnie the Pooh in the Hundred Acre Wood"},
{"xmascard", "Xmas Card"},
{nullptr, nullptr}
};
#include "agi/detection_tables.h"
namespace Agi {
class AgiMetaEngineDetection : public AdvancedMetaEngineDetection<AGIGameDescription> {
mutable Common::String _gameid;
mutable Common::String _extra;
public:
AgiMetaEngineDetection() : AdvancedMetaEngineDetection(Agi::gameDescriptions, agiGames) {
_guiOptions = GUIO_NOSPEECH GUIO_RENDEREGA GUIO_RENDERCGA GUIO_RENDERHERCAMBER GUIO_RENDERHERCGREEN
GUIO_RENDERAMIGA GUIO_RENDERAPPLE2GS GUIO_RENDERATARIST GUIO_RENDERMACINTOSH;
_maxScanDepth = 2;
_flags = kADFlagMatchFullPaths;
}
const char *getName() const override {
return "agi";
}
const char *getEngineName() const override {
return "AGI preAGI + v2 + v3";
}
const char *getOriginalCopyright() const override {
return "Sierra AGI Engine (C) Sierra On-Line Software";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra, uint32 skipADFlags, bool skipIncomplete) override;
private:
static void getPotentialDiskImages(const FileMap &allFiles, const char * const *imageExtensions, size_t extensionCount, Common::Array<Common::Path> &imageFiles);
static ADDetectedGame detectPcDiskImageGame(const FileMap &allFiles, uint32 skipADFlags);
static Common::String getLogDirHashFromPcDiskImageV1(Common::SeekableReadStream &stream);
static Common::String getLogDirHashFromPcDiskImageV2001(Common::SeekableReadStream &stream);
static ADDetectedGame detectA2DiskImageGame(const FileMap &allFiles, uint32 skipADFlags);
static Common::String getLogDirHashFromA2DiskImage(Common::SeekableReadStream &stream);
static Common::String getLogDirHashFromDiskImage(Common::SeekableReadStream &stream, uint32 position);
};
ADDetectedGame AgiMetaEngineDetection::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles;
bool matchedUsingFilenames = false;
bool matchedUsingWag = false;
int wagFileCount = 0;
WagFileParser wagFileParser;
Common::FSNode wagFileNode;
Common::String description;
// // Set the defaults for gameid and extra
_gameid = "agi-fanmade";
_extra.clear();
// Set the default values for the fallback descriptor's ADGameDescription part.
g_fallbackDesc.desc.language = Common::UNK_LANG;
g_fallbackDesc.desc.platform = Common::kPlatformDOS;
g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's AGIGameDescription part.
g_fallbackDesc.gameID = GID_FANMADE;
g_fallbackDesc.features = GF_FANMADE;
g_fallbackDesc.version = 0x2917;
// First grab all filenames and at the same time count the number of *.wag files
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) continue;
Common::String filename = file->getName();
filename.toLowercase();
allFiles[filename] = true; // Save the filename in a hash table
if (filename.hasSuffix(".wag")) {
// Save latest found *.wag file's path (Can be used to open the file, the name can't)
wagFileNode = *file;
wagFileCount++; // Count found *.wag files
}
}
if (allFiles.contains("logdir") && allFiles.contains("object") &&
allFiles.contains("picdir") && allFiles.contains("snddir") &&
allFiles.contains("viewdir") && allFiles.contains("vol.0") &&
allFiles.contains("words.tok")) { // Check for v2
// The default AGI interpreter version 0x2917 is okay for v2 games
// so we don't have to change it here.
matchedUsingFilenames = true;
// Check for AGIPAL by checking for existence of any of the files "pal.100" - "pal.109"
bool agipal = false;
char agipalFile[] = "pal.xxx";
for (uint i = 100; i <= 109; i++) {
Common::sprintf_s(agipalFile, "pal.%d", i);
if (allFiles.contains(agipalFile)) {
agipal = true; // We found a file "pal.x" where 100 <= x <= 109 so it's AGIPAL
break;
}
}
if (agipal) { // Check if it is AGIPAL
description = "Unknown v2 AGIPAL Game";
} else { // Not AGIPAL so just plain v2
description = "Unknown v2 Game";
}
} else { // Try v3
char name[8];
for (IntMap::const_iterator f = allFiles.begin(); f != allFiles.end(); ++f) {
if (f->_key.hasSuffix("vol.0")) {
memset(name, 0, 8);
strncpy(name, f->_key.c_str(), MIN((uint)8, f->_key.size() > 5 ? f->_key.size() - 5 : f->_key.size()));
if (allFiles.contains("object") && allFiles.contains("words.tok") &&
allFiles.contains(Common::String(name) + "dir")) {
matchedUsingFilenames = true;
description = "Unknown v3 Game";
g_fallbackDesc.version = 0x3149; // Set the default AGI version for an AGI v3 game
break;
}
}
}
}
// WinAGI produces *.wag file with interpreter version, game name and other parameters.
// If there's exactly one *.wag file and it parses successfully then we'll use its information.
if (wagFileCount == 1 && wagFileParser.parse(wagFileNode)) {
matchedUsingWag = true;
const WagProperty *wagAgiVer = wagFileParser.getProperty(WagProperty::PC_INTVERSION);
const WagProperty *wagGameID = wagFileParser.getProperty(WagProperty::PC_GAMEID);
const WagProperty *wagGameDesc = wagFileParser.getProperty(WagProperty::PC_GAMEDESC);
const WagProperty *wagGameVer = wagFileParser.getProperty(WagProperty::PC_GAMEVERSION);
const WagProperty *wagGameLastEdit = wagFileParser.getProperty(WagProperty::PC_GAMELAST);
// If there is an AGI version number in the *.wag file then let's use it
if (wagAgiVer != nullptr && wagFileParser.checkAgiVersionProperty(*wagAgiVer)) {
// TODO/FIXME: Check that version number is something we support before trying to use it.
// If the version number is unsupported then it'll get switched to 0x2917 later.
// But there's the possibility that file based detection has detected something else
// than a v2 AGI game. So there's a possibility for conflicting information.
g_fallbackDesc.version = wagFileParser.convertToAgiVersionNumber(*wagAgiVer);
}
// Set gameid according to *.wag file information if it's present and it's a known value
if (wagGameID != nullptr && findPlainGameDescriptor(wagGameID->getData(), agiGames)) {
_gameid = wagGameID->getData();
debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", _gameid.c_str());
}
// Set game description and extra according to *.wag file information if they're present
if (wagGameDesc != nullptr && Common::String(wagGameDesc->getData()) != "\"\"") {
description = wagGameDesc->getData();
debug(3, "Agi::fallbackDetector: Game description (%s) from WAG file", wagGameDesc->getData());
// If there's game version in the *.wag file, set extra to it
if (wagGameVer != nullptr && Common::String(wagGameVer->getData()) != "\"\"") {
_extra = wagGameVer->getData();
debug(3, "Agi::fallbackDetector: Game version (%s) from WAG file", wagGameVer->getData());
}
// If there's game last edit date in the *.wag file, add it to extra
if (wagGameLastEdit != nullptr) {
if (!_extra.empty())
_extra += " ";
_extra += wagGameLastEdit->getData();
debug(3, "Agi::fallbackDetector: Game's last edit date (%s) from WAG file", wagGameLastEdit->getData());
}
}
} else if (wagFileCount > 1) { // More than one *.wag file, confusing! So let's not use them.
warning("More than one (%d) *.wag files found. WAG files ignored", wagFileCount);
}
// Check that the AGI interpreter version is a supported one
if (!(g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x4000)) {
warning("Unsupported AGI interpreter version 0x%x in AGI's fallback detection. Using default 0x2917", g_fallbackDesc.version);
g_fallbackDesc.version = 0x2917;
}
// Set game type (v2 or v3) according to the AGI interpreter version number
if (g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x3000)
g_fallbackDesc.gameType = GType_V2;
else if (g_fallbackDesc.version >= 0x3000 && g_fallbackDesc.version < 0x4000)
g_fallbackDesc.gameType = GType_V3;
// Check if we found a match with any of the fallback methods
if (matchedUsingWag || matchedUsingFilenames) {
_extra = description + (!_extra.empty() ? " " : "") + _extra; // Let's combine the description and extra
// Override the gameid & extra values in g_fallbackDesc.desc. This only works
// until the fallback detector is called again, and while the MetaEngine instance
// is alive (as else the string storage is modified/deleted).
g_fallbackDesc.desc.gameId = _gameid.c_str();
g_fallbackDesc.desc.extra = _extra.c_str();
Common::String fallbackWarning;
fallbackWarning = "Your game version has been detected using fallback matching as a\n";
fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameId, g_fallbackDesc.desc.extra);
fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n";
fallbackWarning += "please report any information previously printed by ScummVM to the team.\n";
g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str());
return ADDetectedGame(&g_fallbackDesc.desc);
}
return ADDetectedGame();
}
/**
* Detection override for handling disk images after file-based detection.
*/
ADDetectedGames AgiMetaEngineDetection::detectGame(
const Common::FSNode &parent,
const FileMap &allFiles,
Common::Language language,
Common::Platform platform,
const Common::String &extra,
uint32 skipADFlags,
bool skipIncomplete) {
// Run the file-based detection first, if it finds a match then do not search for disk images.
ADDetectedGames matched = AdvancedMetaEngineDetection::detectGame(parent, allFiles, language, platform, extra, skipADFlags, skipIncomplete);
// Detect games within PC disk images. This detection will find one game at most.
if (matched.empty() &&
(language == Common::UNK_LANG || language == Common::EN_ANY) &&
(platform == Common::kPlatformUnknown || platform == Common::kPlatformDOS)) {
ADDetectedGame game = detectPcDiskImageGame(allFiles, skipADFlags);
if (game.desc != nullptr) {
matched.push_back(game);
}
}
// Detect games within Apple II disk images. This detection will find one game at most.
if (matched.empty() &&
(language == Common::UNK_LANG || language == Common::EN_ANY) &&
(platform == Common::kPlatformUnknown || platform == Common::kPlatformApple2)) {
ADDetectedGame game = detectA2DiskImageGame(allFiles, skipADFlags);
if (game.desc != nullptr) {
matched.push_back(game);
}
}
return matched;
}
void AgiMetaEngineDetection::getPotentialDiskImages(
const FileMap &allFiles,
const char * const *imageExtensions,
size_t imageExtensionCount,
Common::Array<Common::Path> &imageFiles) {
// build an array of files with disk image extensions
for (FileMap::const_iterator f = allFiles.begin(); f != allFiles.end(); ++f) {
for (size_t i = 0; i < imageExtensionCount; i++) {
if (f->_key.baseName().hasSuffixIgnoreCase(imageExtensions[i])) {
debug(3, "potential disk image: %s", f->_key.baseName().c_str());
imageFiles.push_back(f->_key);
break;
}
}
}
// sort potential image files by name
Common::sort(imageFiles.begin(), imageFiles.end());
}
/**
* Detects a PC Booter game by searching for 360k floppy images, reading LOGDIR,
* hashing LOGDIR, and comparing to DOS GType_V1 entries in the detection table.
* See AgiLoader_v1 in loader_v1.cpp for more details.
*/
ADDetectedGame AgiMetaEngineDetection::detectPcDiskImageGame(const FileMap &allFiles, uint32 skipADFlags) {
// build array of files with pc disk image extensions
Common::Array<Common::Path> imageFiles;
getPotentialDiskImages(allFiles, pcDiskImageExtensions, ARRAYSIZE(pcDiskImageExtensions), imageFiles);
// find disk one by reading potential images until a match is found
for (const Common::Path &imageFile : imageFiles) {
Common::SeekableReadStream *stream = openPCDiskImage(imageFile, allFiles[imageFile]);
if (stream == nullptr) {
continue;
}
// attempt to locate and hash logdir using both possible inidir disk locations
Common::String logdirHash1 = getLogDirHashFromPcDiskImageV1(*stream);
Common::String logdirHash2 = getLogDirHashFromPcDiskImageV2001(*stream);
delete stream;
if (!logdirHash1.empty()) {
debug(3, "pc disk logdir hash: %s, %s", logdirHash1.c_str(), imageFile.baseName().c_str());
}
if (!logdirHash2.empty()) {
debug(3, "pc disk logdir hash: %s, %s", logdirHash2.c_str(), imageFile.baseName().c_str());
}
// if logdir hash found then compare against hashes of DOS GType_V1 entries
if (!logdirHash1.empty() || !logdirHash2.empty()) {
for (const AGIGameDescription *game = gameDescriptions; game->desc.gameId != nullptr; game++) {
if (game->desc.platform == Common::kPlatformDOS && game->gameType == GType_V1 && !(game->desc.flags & skipADFlags)) {
const ADGameFileDescription *file;
for (file = game->desc.filesDescriptions; file->fileName != nullptr; file++) {
// select the logdir hash to use by the game's interpreter version
Common::String &logdirHash = (game->version < 0x2001) ? logdirHash1 : logdirHash2;
if (file->md5 != nullptr && !logdirHash.empty() && file->md5 == logdirHash) {
debug(3, "disk image match: %s, %s, %s", game->desc.gameId, game->desc.extra, imageFile.baseName().c_str());
// logdir hash match found
ADDetectedGame detectedGame(&game->desc);
FileProperties fileProps;
fileProps.md5 = file->md5;
fileProps.md5prop = kMD5Archive;
fileProps.size = PC_DISK_SIZE;
detectedGame.matchedFiles[imageFile] = fileProps;
return detectedGame;
}
}
}
}
}
}
return ADDetectedGame();
}
Common::String AgiMetaEngineDetection::getLogDirHashFromPcDiskImageV1(Common::SeekableReadStream &stream) {
// read magic number from initdir resource header
stream.seek(PC_INITDIR_POSITION_V1);
uint16 magic = stream.readUint16BE();
if (magic != 0x1234) {
return "";
}
// seek to initdir entry for logdir (and skip remaining 3 bytes of header)
stream.skip(3 + (PC_INITDIR_LOGDIR_INDEX_V1 * PC_INITDIR_ENTRY_SIZE_V1));
// read logdir location
byte volume = stream.readByte();
byte head = stream.readByte();
uint16 track = stream.readUint16LE();
uint16 sector = stream.readUint16LE();
uint16 offset = stream.readUint16LE();
// logdir volume must be one
if (volume != 1) {
return "";
}
// read logdir
uint32 logDirPosition = PC_DISK_POSITION(head, track, sector, offset);
return getLogDirHashFromDiskImage(stream, logDirPosition);
}
Common::String AgiMetaEngineDetection::getLogDirHashFromPcDiskImageV2001(Common::SeekableReadStream &stream) {
// seek to initdir entry for logdir
stream.seek(PC_INITDIR_POSITION_V2001 + (PC_INITDIR_LOGDIR_INDEX_V2001 * PC_INITDIR_ENTRY_SIZE_V2001));
// read logdir location
// volume 4 bits
// position 12 bits (in half-sectors)
byte b0 = stream.readByte();
byte b1 = stream.readByte();
byte volume = b0 >> 4;
uint32 position = (((b0 & 0x0f) << 8) + b1) * 256;
// logdir volume must be one
if (volume != 1) {
return "";
}
// read logdir
return getLogDirHashFromDiskImage(stream, position);
}
/**
* Detects an Apple II game by searching for 140k floppy images, reading LOGDIR,
* hashing LOGDIR, and comparing to Apple II entries in the detection table.
* See AgiLoader_A2 in loader_a2.cpp for more details.
*/
ADDetectedGame AgiMetaEngineDetection::detectA2DiskImageGame(const FileMap &allFiles, uint32 skipADFlags) {
// build array of files with a2 disk image extensions
Common::Array<Common::Path> imageFiles;
getPotentialDiskImages(allFiles, a2DiskImageExtensions, ARRAYSIZE(a2DiskImageExtensions), imageFiles);
// find disk one by reading potential images until a match is found
for (const Common::Path &imageFile : imageFiles) {
// lazily-load disk image tracks as they're accessed.
// prevents decoding entire disks just to read a few dynamic sectors.
// this would create a significant delay for images in the .woz format.
const bool loadAllTracks = false;
Common::SeekableReadStream *stream = openA2DiskImage(imageFile, allFiles[imageFile], loadAllTracks);
if (stream == nullptr) {
warning("unable to open disk image: %s", imageFile.baseName().c_str());
continue;
}
// attempt to locate and hash logdir by reading initdir,
// and also known logdir locations for games without initdir.
Common::String logdirHashInitdir = getLogDirHashFromA2DiskImage(*stream);
Common::String logdirHashBc = getLogDirHashFromDiskImage(*stream, A2_BC_LOGDIR_POSITION);
Common::String logdirHashKq2 = getLogDirHashFromDiskImage(*stream, A2_KQ2_LOGDIR_POSITION);
delete stream;
if (!logdirHashInitdir.empty()) {
debug(3, "disk image logdir hash: %s, %s", logdirHashInitdir.c_str(), imageFile.baseName().c_str());
}
if (!logdirHashBc.empty()) {
debug(3, "disk image logdir hash: %s, %s", logdirHashBc.c_str(), imageFile.baseName().c_str());
}
if (!logdirHashKq2.empty()) {
debug(3, "disk image logdir hash: %s, %s", logdirHashKq2.c_str(), imageFile.baseName().c_str());
}
// if logdir hash found then compare against hashes of Apple II entries
if (!logdirHashInitdir.empty() || !logdirHashBc.empty() || !logdirHashKq2.empty()) {
for (const AGIGameDescription *game = gameDescriptions; game->desc.gameId != nullptr; game++) {
if (game->desc.platform == Common::kPlatformApple2 && !(game->desc.flags & skipADFlags)) {
const ADGameFileDescription *file;
for (file = game->desc.filesDescriptions; file->fileName != nullptr; file++) {
// select the logdir hash to use
Common::String &logdirHash = (game->gameID == GID_BC) ? logdirHashBc :
(game->gameID == GID_KQ2) ? logdirHashKq2 :
logdirHashInitdir;
if (file->md5 != nullptr && !logdirHash.empty() && file->md5 == logdirHash) {
debug(3, "disk image match: %s, %s, %s", game->desc.gameId, game->desc.extra, imageFile.baseName().c_str());
// logdir hash match found
ADDetectedGame detectedGame(&game->desc);
FileProperties fileProps;
fileProps.md5 = file->md5;
fileProps.md5prop = kMD5Archive;
fileProps.size = A2_DISK_SIZE;
detectedGame.matchedFiles[imageFile] = fileProps;
return detectedGame;
}
}
}
}
}
}
return ADDetectedGame();
}
Common::String AgiMetaEngineDetection::getLogDirHashFromA2DiskImage(Common::SeekableReadStream &stream) {
// read magic number from initdir resource header
stream.seek(A2_INITDIR_POSITION);
uint16 magic = stream.readUint16BE();
if (magic != 0x1234) {
return "";
}
// seek to initdir entry for logdir (and skip remaining 3 bytes of header)
// also skip the one-byte volume number at the start of initdir
stream.skip(3 + 1 + (A2_INITDIR_LOGDIR_INDEX * A2_INITDIR_ENTRY_SIZE));
// read logdir location
byte volume = stream.readByte();
byte track = stream.readByte();
byte sector = stream.readByte();
byte offset = stream.readByte();
// logdir volume must be one
if (volume != 1) {
return "";
}
// read logdir
uint32 logDirPosition = A2_DISK_POSITION(track, sector, offset);
return getLogDirHashFromDiskImage(stream, logDirPosition);
}
// this works for both pc and a2 disk images
Common::String AgiMetaEngineDetection::getLogDirHashFromDiskImage(Common::SeekableReadStream &stream, uint32 position) {
stream.seek(position);
uint16 magic = stream.readUint16BE();
if (magic != 0x1234) {
return "";
}
stream.skip(1); // volume
uint16 logDirSize = stream.readUint16LE();
if (!(stream.pos() + logDirSize <= stream.size())) {
return "";
}
return Common::computeStreamMD5AsString(stream, logDirSize);
}
} // end of namespace Agi
REGISTER_PLUGIN_STATIC(AGI_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Agi::AgiMetaEngineDetection);
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