File: dialogs.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (165 lines) | stat: -rw-r--r-- 6,034 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/str-array.h"
#include "common/translation.h"
#include "common/util.h"
#include "ags/detection.h"
#include "ags/metaengine.h"

#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/popup.h"

namespace AGS3 {

class AGSOptionsWidget : public GUI::OptionsContainerWidget {
public:
	explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);

	// OptionsContainerWidget API
	void load() override;
	bool save() override;

private:
	// OptionsContainerWidget API
	void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;

	GUI::PopUpWidget *_langPopUp;
	Common::StringArray _traFileNames;

	GUI::CheckboxWidget *_overrideSavesCheckbox;
	GUI::CheckboxWidget *_forceTextAACheckbox;
	GUI::CheckboxWidget *_displayFPSCheckbox;
};

AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
	OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", domain) {

	// Language
	GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games"));
	textWidget->setAlign(Graphics::kTextAlignRight);

	_langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation");
	_langPopUp->appendEntry(_("<default>"), (uint32) - 1);

	_traFileNames = AGSMetaEngine::getGameTranslations(_domain);

	int i = 0;
	for (Common::StringArray::iterator iter = _traFileNames.begin(); iter != _traFileNames.end(); ++iter) {
		_langPopUp->appendEntry(*iter, i++);
	}

	// Override game save management
	if (Common::checkGameGUIOption(GAMEOPTION_NO_AUTOSAVE, ConfMan.get("guioptions", domain)) ||
		Common::checkGameGUIOption(GAMEOPTION_NO_SAVELOAD, ConfMan.get("guioptions", domain))) {
		_overrideSavesCheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".savesOvr", _("Enable ScummVM save management"), _("Never disable ScummVM save management and autosaves.\nNOTE: This could cause save duplication and other oddities"));
	} else
		_overrideSavesCheckbox = nullptr;

	// Force font antialiasing
	_forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it"));

	// Display fps
	_displayFPSCheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".displayFPS", _("Show FPS"), _("Show the current FPS-rate, while you play."));
}

void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
	layouts.addDialog(layoutName, overlayedLayout);
	layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(0, 0, 0, 0);

	layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
	layouts.addWidget("translation_desc", "OptionsLabel");
	layouts.addWidget("translation", "PopUp").closeLayout();

	layouts.addWidget("savesOvr", "Checkbox");
	layouts.addWidget("textAA", "Checkbox");
	layouts.addWidget("displayFPS", "Checkbox");

	layouts.closeLayout().closeDialog();
}

void AGSOptionsWidget::load() {
	Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain);
	if (!gameConfig)
		return;

	uint32 curLangIndex = (uint32) - 1;
	Common::String curLang;
	gameConfig->tryGetVal("translation", curLang);
	if (!curLang.empty()) {
		for (uint i = 0; i < _traFileNames.size(); ++i) {
			if (_traFileNames[i].equalsIgnoreCase(curLang)) {
				curLangIndex = i;
				break;
			}
		}
	}
	_langPopUp->setSelectedTag(curLangIndex);

	Common::String saveOverride;
	gameConfig->tryGetVal("save_override", saveOverride);
	if (!saveOverride.empty()) {
		bool val;
		if (_overrideSavesCheckbox && parseBool(saveOverride, val))
			_overrideSavesCheckbox->setState(val);
	}

	Common::String forceTextAA;
	gameConfig->tryGetVal("force_text_aa", forceTextAA);
	if (!forceTextAA.empty()) {
		bool val;
		if (parseBool(forceTextAA, val))
			_forceTextAACheckbox->setState(val);
	}

	Common::String displayFPS;
	gameConfig->tryGetVal("display_fps", displayFPS);
	if (!displayFPS.empty()) {
		bool val;
		if (parseBool(displayFPS, val))
			_displayFPSCheckbox->setState(val);
	}
}

bool AGSOptionsWidget::save() {
	uint langIndex = _langPopUp->getSelectedTag();
	if (langIndex < _traFileNames.size())
		ConfMan.set("translation", _traFileNames[langIndex], _domain);
	else
		ConfMan.removeKey("translation", _domain);

	if (_overrideSavesCheckbox)
		ConfMan.setBool("save_override", _overrideSavesCheckbox->getState(), _domain);
	ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain);
	ConfMan.setBool("display_fps", _displayFPSCheckbox->getState(), _domain);

	return true;
}

} // namespace AGS3

GUI::OptionsContainerWidget *AGSMetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
	return new AGS3::AGSOptionsWidget(boss, name, target);
}