1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "asylum/respack.h"
namespace Asylum {
const struct {
int cdNumber;
uint resourceId;
uint size;
} patchedSizes[] = {
{1, 0x800402B0, 40146626}, {3, 0x800403EB, 18177962}, {2, 0x8004071D, 40501676},
{1, 0x8004072D, 7349518}, {2, 0x80040733, 40367314}, {1, 0x8004073B, 5534658},
{2, 0x8004073C, 40347616}, {1, 0x80040745, 4333670}, {2, 0x80040746, 40214368},
{3, 0x8004074A, 17247084}, {2, 0x8004074C, 40072902}, {3, 0x80040756, 15741212},
{2, 0x8004075E, 39099030}, {1, 0x8004076E, 1122128}, {2, 0x80040781, 36131104},
{3, 0x80040782, 15468752}, {2, 0x80040783, 36119940}, {1, 0x80040786, 755152},
{2, 0x800408B9, 18430980}, {3, 0x8004093A, 6679208}, {1, 0x8004093D, 383318},
{3, 0x80040942, 4502532}, {2, 0x80040968, 3920338}, {3, 0x80040970, 654212},
{2, 0x8004097D, 524576}, {1, 0x8004097F, 52574}, {2, 0x80040983, 289832},
};
//////////////////////////////////////////////////////////////////////////
// ResourceManager
//////////////////////////////////////////////////////////////////////////
ResourceManager::ResourceManager(AsylumEngine *vm) : _cdNumber(-1), _musicPackId(kResourcePackInvalid), _vm(vm) {
}
ResourceManager::~ResourceManager() {
for (ResourceCache::const_iterator it = _resources.begin(); it != _resources.end(); it++)
delete it->_value;
for (ResourceCache::const_iterator it = _music.begin(); it != _music.end(); it++)
delete it->_value;
}
ResourceEntry *ResourceManager::get(ResourceId id) {
ResourcePackId packId = RESOURCE_PACK(id);
uint16 index = RESOURCE_INDEX(id);
// Check if we need to load a music pack
bool isMusicPack = (packId == kResourcePackMusic);
// Check that a music pack has been set
if (isMusicPack && _musicPackId == kResourcePackInvalid)
error("[ResourceManager::get] Current music pack Id has not been set!");
ResourceCache *cache = isMusicPack ? &_music : &_resources;
// Try getting the resource pack
if (!cache->contains(packId)) {
ResourcePack *pack;
if (isMusicPack) {
if (_vm->checkGameVersion("Demo"))
pack = new ResourcePack("res.002");
else
pack = new ResourcePack(Common::Path(Common::String::format("mus.%03d", _musicPackId)));
} else {
if (packId == kResourcePackSharedSound) {
if (_vm->checkGameVersion("Demo")) {
pack = new ResourcePack("res.004");
cache->setVal(packId, pack);
return cache->getVal(packId)->get(index);
}
if (_cdNumber == -1)
error("[ResourceManager::get] Cd number has not been set!");
pack = new ResourcePack(Common::Path(Common::String::format("res.%01d%02d", _cdNumber, packId)));
// WORKAROUND to support combined resource packs (used by GOG and Steam versions)
if (pack->_packFile.size() == 299872422)
for (int i = 0; i < ARRAYSIZE(patchedSizes); i++)
if (_cdNumber == patchedSizes[i].cdNumber)
pack->_resources[RESOURCE_INDEX(patchedSizes[i].resourceId)].size = patchedSizes[i].size;
} else {
pack = new ResourcePack(Common::Path(Common::String::format("res.%03d", packId)));
}
}
cache->setVal(packId, pack);
}
return cache->getVal(packId)->get(index);
}
void ResourceManager::unload(ResourcePackId id) {
if (_resources.contains(id)) {
delete _resources.getVal(id);
_resources.erase(id);
}
if (_music.contains(id)) {
delete _music.getVal(id);
_music.erase(id);
}
}
//////////////////////////////////////////////////////////////////////////
// ResourcePack
//////////////////////////////////////////////////////////////////////////
ResourcePack::ResourcePack(const Common::Path &filename) {
init(filename);
}
ResourcePack::~ResourcePack() {
for (uint32 i = 0; i < _resources.size(); i++)
delete [] _resources[i].data;
_resources.clear();
_packFile.close();
}
void ResourcePack::init(const Common::Path &filename) {
if (!_packFile.open(filename))
error("[ResourcePack::init] Could not open resource file: %s", filename.toString(Common::Path::kNativeSeparator).c_str());
uint32 entryCount = _packFile.readUint32LE();
_resources.resize(entryCount);
uint32 prevOffset = _packFile.readUint32LE();
uint32 nextOffset = 0;
for (uint32 i = 0; i < entryCount; i++) {
ResourceEntry entry;
entry.offset = prevOffset;
// Read the offset of the next entry to determine the size of this one
nextOffset = (i < entryCount - 1) ? _packFile.readUint32LE() : (uint32)_packFile.size();
entry.size = (nextOffset > 0) ? nextOffset - prevOffset : (uint32)_packFile.size() - prevOffset;
entry.data = nullptr;
_resources[i] = entry;
prevOffset = nextOffset;
}
}
ResourceEntry *ResourcePack::get(uint16 index) {
if (index > _resources.size() - 1)
return nullptr;
if (!_resources[index].data) {
// Load the requested resource if it's not loaded already
_packFile.seek(_resources[index].offset, SEEK_SET);
_resources[index].data = new byte[_resources[index].size];
_packFile.read(_resources[index].data, _resources[index].size);
}
return &_resources[index];
}
} // end of namespace Asylum
|