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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_VIEWS_MENU_H
#define ASYLUM_VIEWS_MENU_H
#include "graphics/surface.h"
#include "asylum/eventhandler.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
class Cursor;
class GraphicResource;
class ResourcePack;
class Scene;
class Text;
class Menu : public EventHandler {
public:
Menu(AsylumEngine *vm);
virtual ~Menu() {};
/**
* Shows the menu
*/
void show();
/**
* Handle event.
*
* @param evt The event.
*
* @return true if it succeeds, false if it fails.
*/
bool handleEvent(const AsylumEvent &evt);
/**
* Sets the game as started.
*/
void setGameStarted() { _gameStarted = true; }
// Savegames
void setDword455C78(bool state) { _dword_455C78 = state; }
void setDword455C80(bool state) { _dword_455C80 = state; }
void setLoadingDuringStartup() { _loadingDuringStartup = true; }
bool isEditingSavegameName() { return _activeScreen == kMenuSaveGame && _isEditingSavegameName; };
bool isConfiguringKeyboard() { return _activeScreen == kMenuKeyboardConfig && _selectedShortcutIndex != -1; }
private:
AsylumEngine *_vm;
enum MenuScreen {
kMenuNone = -1,
kMenuNewGame = 0,
kMenuLoadGame = 1,
kMenuSaveGame = 2,
kMenuDeleteGame = 3,
kMenuViewMovies = 4,
kMenuQuitGame = 5,
kMenuTextOptions = 6,
kMenuAudioOptions = 7,
kMenuSettings = 8,
kMenuKeyboardConfig = 9,
kMenuReturnToGame = 10,
kMenuShowCredits = 11
};
enum MenuResource {
kMenuResourceNone = 0,
kBackground = MAKE_RESOURCE(kResourcePackShared, 0),
kEye = MAKE_RESOURCE(kResourcePackShared, 1),
kFontBlue = MAKE_RESOURCE(kResourcePackShared, 22),
kFontYellow = MAKE_RESOURCE(kResourcePackShared, 16),
kSfxSound = MAKE_RESOURCE(kResourcePackShared, 41),
kAmbientSound = MAKE_RESOURCE(kResourcePackShared, 42),
kVoiceSound = MAKE_RESOURCE(kResourcePackShared, 43)
};
// Game initialization
bool _initGame;
// Data
MenuScreen _activeScreen;
ResourceId _soundResourceId;
ResourceId _musicResourceId;
bool _gameStarted;
MenuScreen _currentIcon;
int32 _selectedShortcutIndex;
int32 _dword_455C74;
bool _dword_455C78;
bool _dword_455C80;
bool _dword_455D4C;
bool _dword_455D5C;
bool _isEditingSavegameName;
bool _testSoundsPlaying;
int32 _dword_456288;
int32 _caretBlink;
int32 _startIndex;
int32 _creditsFrameIndex;
int32 _creditsNumSteps;
bool _showMovie;
uint32 _iconFrames[12];
// Movies
int32 _movieList[196];
uint32 _movieCount;
uint32 _movieIndex;
// Savegames
Common::String _previousName;
int32 _prefixWidth;
bool _loadingDuringStartup;
// Thumbnails
int _thumbnailIndex;
Graphics::Surface _thumbnailSurface;
/**
* Setups menu screen
*/
void setup();
/**
* Leaves an opened menu
*/
void leave();
/**
* Switch between fonts.
*
* @param condition if true, load kFontYellow, if false, load kFontBlue.
*/
void switchFont(bool condition);
/**
* Close the credits.
*/
void closeCredits();
/**
* Sets up the music.
*/
void setupMusic();
/**
* Find if the mouse if on an icon
*
* @return The icon identifier
*/
MenuScreen findMousePosition();
/**
* Play test sounds
*/
void playTestSounds();
/**
* Stop test sounds.
*/
void stopTestSounds();
/**
* Adjust volume.
*
* @param delta The delta.
*/
void adjustMasterVolume(int32 delta) const;
/**
* Adjust test sounds volume.
*/
void adjustTestVolume();
/**
* Adjust performance.
*/
void adjustPerformance();
/**
* Gets the chapter name.
*
* @return The chapter name.
*/
Common::String getChapterName();
//////////////////////////////////////////////////////////////////////////
// Message handling
bool init();
bool update();
bool music();
bool key(const AsylumEvent &evt);
bool click(const AsylumEvent &evt);
// Thumbnails
bool hasThumbnail(int index);
void readThumbnail();
void showThumbnail();
// Update handlers
void updateNewGame();
void updateLoadGame();
void updateSaveGame();
void updateDeleteGame();
void updateViewMovies();
void updateQuitGame();
void updateTextOptions();
void updateAudioOptions();
void updateSettings();
void updateKeyboardConfig();
void updateReturnToGame();
void updateShowCredits();
// Click handlers
void clickNewGame();
void clickLoadGame();
void clickSaveGame();
void clickDeleteGame();
void clickViewMovies();
void clickQuitGame();
void clickTextOptions();
void clickAudioOptions();
void clickSettings();
void clickKeyboardConfig();
void clickReturnToGame();
void clickShowCredits();
// Key handlers
void keySaveGame(const AsylumEvent &evt);
void keyKeyboardConfig(const AsylumEvent &evt);
void keyShowCredits();
}; // end of class MainMenu
} // end of namespace Asylum
#endif // ASYLUM_VIEWS_MENU_H
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