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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "avalanche/detection.h"
namespace Avalanche {
static const PlainGameDescriptor avalancheGames[] = {
{"avalanche", "Lord Avalot d'Argent"},
{nullptr, nullptr}
};
static const AvalancheGameDescription gameDescriptions[] = {
{{
"avalanche", nullptr,
AD_ENTRY2s("avalot.sez", "de10eb353228013da3d3297784f81ff9", 48763,
"mainmenu.avd", "89f31211af579a872045b175cc264298", 18880),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
}},
{AD_TABLE_END_MARKER}
};
class AvalancheMetaEngineDetection : public AdvancedMetaEngineDetection<AvalancheGameDescription> {
public:
AvalancheMetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, avalancheGames) {
}
const char *getName() const override {
return "avalanche";
}
const char *getEngineName() const override {
return "Avalanche";
}
const char *getOriginalCopyright() const override {
return "Avalanche (C) 1994-1995 Mike, Mark and Thomas Thurman.";
}
};
} // End of namespace Avalanche
REGISTER_PLUGIN_STATIC(AVALANCHE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Avalanche::AvalancheMetaEngineDetection);
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