1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_SCRIPT_AI_H
#define BLADERUNNER_SCRIPT_AI_H
#include "bladerunner/script/script.h"
namespace BladeRunner {
class BladeRunnerEngine;
class AIScriptBase : public ScriptBase {
protected:
int _animationState;
int _animationFrame;
int _animationStateNext;
int _animationNext;
public:
AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {
_animationState = 0;
_animationFrame = 0;
_animationStateNext = 0;
_animationNext = 0;
}
virtual void Initialize() = 0;
virtual bool Update() = 0;
virtual void TimerExpired(int timer) = 0;
virtual void CompletedMovementTrack() = 0;
virtual void ReceivedClue(int clueId, int fromActorId) = 0;
virtual void ClickedByPlayer() = 0;
virtual void EnteredSet(int setId) = 0;
virtual void OtherAgentEnteredThisSet(int otherActorId) = 0;
virtual void OtherAgentExitedThisSet(int otherActorId) = 0;
virtual void OtherAgentEnteredCombatMode(int otherActorId, int combatMode) = 0;
virtual void ShotAtAndMissed() = 0;
virtual bool ShotAtAndHit() = 0;
virtual void Retired(int byActorId) = 0;
virtual int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) = 0;
virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0;
virtual bool UpdateAnimation(int *animation, int *frame) = 0;
virtual bool ChangeAnimationMode(int mode) = 0;
virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) = 0;
virtual void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) = 0;
virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
virtual void FledCombat() = 0;
};
#define DECLARE_SCRIPT(name) \
class AIScript##name : public AIScriptBase { \
public: \
AIScript##name(BladeRunnerEngine *vm); \
void Initialize(); \
bool Update(); \
void TimerExpired(int timer); \
void CompletedMovementTrack(); \
void ReceivedClue(int clueId, int fromActorId); \
void ClickedByPlayer(); \
void EnteredSet(int setId); \
void OtherAgentEnteredThisSet(int otherActorId); \
void OtherAgentExitedThisSet(int otherActorId); \
void OtherAgentEnteredCombatMode(int otherActorId, int combatMode); \
void ShotAtAndMissed(); \
bool ShotAtAndHit(); \
void Retired(int byActorId); \
int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId); \
bool GoalChanged(int currentGoalNumber, int newGoalNumber); \
bool UpdateAnimation(int *animation, int *frame); \
bool ChangeAnimationMode(int mode); \
void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext); \
void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext); \
bool ReachedMovementTrackWaypoint(int waypointId); \
void FledCombat(); \
private:
#define END_SCRIPT };
DECLARE_SCRIPT(McCoy)
int _animationLoopCounter;
int _animationLoopLength;
int _animationLoopDirection;
int _animationLoopFrameMin;
int _animationLoopFrameMax;
int _animationStateNextSpecial;
int _animationNextSpecial;
int _nextSoundId;
bool _NR10SteeleShooting;
float _fallSpeed;
float _fallHeightCurrent;
float _fallHeightTarget;
void fallDown();
void UG15fall();
void dodge();
void walkStairsLeft(float stepHeight);
void walkStairsRight(float stepHeight);
END_SCRIPT
DECLARE_SCRIPT(Steele)
bool _resumeIdleAfterFramesetCompletesFlag;
int _varChooseIdleAnimation;
int _varNumOfTimesToHoldCurrentFrame;
double comp_distance(int actorId, float a5, float a6, int a1, float a2, float a3, float a4);
END_SCRIPT
DECLARE_SCRIPT(Gordo)
bool _resumeIdleAfterFramesetCompletesFlag;
int _counter;
int _counterTarget;
int _frameMin;
int _frameDelta;
int _frameMax;
int _state;
void talkToMcCoyInCity();
void talkToMcCoyAtNR02();
void dialogue2();
void dialogue1();
void unknown();
END_SCRIPT
DECLARE_SCRIPT(Dektora)
bool _resumeIdleAfterFramesetCompletesFlag;
float _x, _y, _z;
double comp_distance(int actorId, float x1, float y1, float z1);
void checkCombat();
END_SCRIPT
DECLARE_SCRIPT(Guzza)
int _frameDelta;
int _counter;
int _state;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Clovis)
int _varChooseIdleAnimation;
int _varNumOfTimesToHoldCurrentFrame;
int _var3;
int _var4;
int _var5;
bool _resumeIdleAfterFramesetCompletesFlag;
void shotAnim();
void someAnim();
END_SCRIPT
DECLARE_SCRIPT(Lucy)
bool _resumeIdleAfterFramesetCompletesFlag;
void voightKampffTest();
void checkCombat();
END_SCRIPT
DECLARE_SCRIPT(Izo)
int _var1;
int _var2;
int _varNumOfTimesToHoldCurrentFrame;
int _varChooseIdleAnimation;
bool _resumeIdleAfterFramesetCompletesFlag;
void dialogueWithIzo();
void modifyWaypoints();
END_SCRIPT
DECLARE_SCRIPT(Sadik)
int _nextSoundId;
int _varChooseIdleAnimation;
int _varNumOfTimesToHoldCurrentFrame;
int _var4;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Crazylegs)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Luther)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Grigorian)
int _varChooseIdleAnimation;
int _varNumOfTimesToHoldCurrentFrame;
END_SCRIPT
DECLARE_SCRIPT(Transient)
END_SCRIPT
DECLARE_SCRIPT(Lance)
END_SCRIPT
DECLARE_SCRIPT(BulletBob)
int _varChooseIdleAnimation;
int _var2;
int _var3;
int _varNumOfTimesToHoldCurrentFrame;
END_SCRIPT
DECLARE_SCRIPT(Runciter)
int _varChooseIdleAnimation;
int var_45CD7C;
int var_45CD80;
int _varNumOfTimesToHoldCurrentFrame;
int var_45CD88;
END_SCRIPT
DECLARE_SCRIPT(InsectDealer)
bool _resumeIdleAfterFramesetCompletesFlag;
int _state;
int _frameDelta;
int _var2;
int _counter;
END_SCRIPT
DECLARE_SCRIPT(TyrellGuard)
int _frameDelta;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(EarlyQ)
int _varNumOfTimesToHoldCurrentFrame;
int _varChooseIdleAnimation;
int _var3;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Zuben)
int _animationLoopCounter;
int _animationLoopLength;
int _animationLoopFrameMin;
int _animationLoopDirection;
int _animationLoopFrameMax;
void dialogue();
END_SCRIPT
DECLARE_SCRIPT(Hasan)
int _var1;
int _var2;
int _varNumOfTimesToHoldCurrentFrame;
int _var4;
int _var5;
int _varChooseIdleAnimation;
END_SCRIPT
DECLARE_SCRIPT(Marcus)
END_SCRIPT
DECLARE_SCRIPT(Mia)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(OfficerLeary)
int _varChooseIdleAnimation;
bool _idleModeRequestedWhileInTalkingState;
END_SCRIPT
DECLARE_SCRIPT(OfficerGrayford)
int _varChooseIdleAnimation;
bool _resumeIdleAfterFramesetCompletesFlag;
int _varNumOfTimesToHoldCurrentFrame;
END_SCRIPT
DECLARE_SCRIPT(Hanoi)
bool _resumeIdleAfterFramesetCompletesFlag;
int _varChooseIdleAnimation;
int _varNumOfTimesToHoldCurrentFrame;
int _var4;
END_SCRIPT
DECLARE_SCRIPT(Baker)
END_SCRIPT
DECLARE_SCRIPT(DeskClerk)
int _varChooseIdleAnimation;
bool _resumeIdleAfterFramesetCompletesFlag;
int _varNumOfTimesToHoldCurrentFrame;
END_SCRIPT
DECLARE_SCRIPT(HowieLee)
int _varIdleStatesToggle;
END_SCRIPT
DECLARE_SCRIPT(FishDealer)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Klein)
END_SCRIPT
DECLARE_SCRIPT(Murray)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(HawkersBarkeep)
int _varChooseIdleAnimation;
int _varNumOfTimesToHoldCurrentFrame;
int _var3;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Holloway)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(SergeantWalls)
END_SCRIPT
DECLARE_SCRIPT(Moraji)
int _var1;
int _varNumOfTimesToHoldCurrentFrame;
END_SCRIPT
DECLARE_SCRIPT(TheBard)
END_SCRIPT
DECLARE_SCRIPT(Photographer)
int _varNumOfTimesToHoldCurrentFrame;
int _var2;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Dispatcher)
END_SCRIPT
DECLARE_SCRIPT(AnsweringMachine)
END_SCRIPT
DECLARE_SCRIPT(Rajif)
END_SCRIPT
DECLARE_SCRIPT(GovernorKolvig)
END_SCRIPT
DECLARE_SCRIPT(EarlyQBartender)
int _varChooseIdleAnimation;
int _var2;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(HawkersParrot)
END_SCRIPT
DECLARE_SCRIPT(TaffyPatron)
END_SCRIPT
DECLARE_SCRIPT(LockupGuard)
END_SCRIPT
DECLARE_SCRIPT(Teenager)
END_SCRIPT
DECLARE_SCRIPT(HysteriaPatron1)
END_SCRIPT
DECLARE_SCRIPT(HysteriaPatron2)
END_SCRIPT
DECLARE_SCRIPT(HysteriaPatron3)
END_SCRIPT
DECLARE_SCRIPT(ShoeshineMan)
bool _state;
END_SCRIPT
DECLARE_SCRIPT(Tyrell)
bool _resumeIdleAfterFramesetCompletesFlag;
int _varChooseIdleAnimation;
END_SCRIPT
DECLARE_SCRIPT(Chew)
int _varNumOfTimesToHoldCurrentFrame;
int _varChooseIdleAnimation;
int _var3;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Gaff)
END_SCRIPT
DECLARE_SCRIPT(Bryant)
END_SCRIPT
DECLARE_SCRIPT(Taffy)
END_SCRIPT
DECLARE_SCRIPT(Sebastian)
bool _resumeIdleAfterFramesetCompletesFlag;
void dialogue();
void setMcCoyIsABladeRunner();
END_SCRIPT
DECLARE_SCRIPT(Rachael)
bool _resumeIdleAfterFramesetCompletesFlag;
void dialogue_start();
void dialogue_agenda1();
void dialogue_agenda2();
void dialogue_act4();
END_SCRIPT
DECLARE_SCRIPT(GeneralDoll)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Isabella)
int _var1;
int _varNumOfTimesToHoldCurrentFrame;
int _varChooseIdleAnimation;
int _var4;
END_SCRIPT
DECLARE_SCRIPT(BlimpGuy)
END_SCRIPT
DECLARE_SCRIPT(Newscaster)
END_SCRIPT
DECLARE_SCRIPT(Leon)
bool _resumeIdleAfterFramesetCompletesFlag;
float _mcCoyPositionX;
float _mcCoyPositionY;
float _mcCoyPositionZ;
float distanceTo(int actorId, float x, float y, float z);
END_SCRIPT
DECLARE_SCRIPT(MaleAnnouncer)
END_SCRIPT
DECLARE_SCRIPT(FreeSlotA)
int _var1;
int _var2;
float _fallSpeed;
float _fallHeightCurrent;
float _fallHeightTarget;
void checkIfOnBridge();
void goToRandomUGxx();
END_SCRIPT
DECLARE_SCRIPT(FreeSlotB)
int _var1;
int _var2;
void goToRandomUGxx();
END_SCRIPT
DECLARE_SCRIPT(Maggie)
int _varTimesToLoopWhenHappyB;
int _varTimesToBarkWhenHappyA;
int _varMaggieSoundPan; // Repurposed - Original: unused, only set to 0 (var_45F400)
int _varMaggieClickResponse; // Repurposed - Original: unused, only set to 0 (var_45F404)
int var_45F408; // unused, only set to 0
int randomWaypointMA02();
float distanceToActor(int actorId, float x, float y, float z);
END_SCRIPT
DECLARE_SCRIPT(GenericWalkerA)
bool isInside;
float deltaX;
float deltaZ;
void movingStart();
void movingUpdate();
bool prepareWalker();
bool preparePath();
END_SCRIPT
DECLARE_SCRIPT(GenericWalkerB)
bool isInside;
float deltaX;
float deltaZ;
void movingStart();
void movingUpdate();
bool prepareWalker();
bool preparePath();
END_SCRIPT
DECLARE_SCRIPT(GenericWalkerC)
bool isInside;
float deltaX;
float deltaZ;
void movingStart();
void movingUpdate();
bool prepareWalker();
bool preparePath();
END_SCRIPT
DECLARE_SCRIPT(Mutant1)
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Mutant2)
int _var1;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
DECLARE_SCRIPT(Mutant3)
int _var1;
bool _resumeIdleAfterFramesetCompletesFlag;
END_SCRIPT
#undef DECLARE_SCRIPT
#undef END_SCRIPT
class AIScripts {
private:
BladeRunnerEngine *_vm;
int _inScriptCounter;
int _actorCount;
AIScriptBase **_AIScripts;
bool *_actorUpdating;
public:
AIScripts(BladeRunnerEngine *vm, int actorCount);
~AIScripts();
void initialize(int actor);
void update(int actor);
void timerExpired(int actor, int timer);
void completedMovementTrack(int actor);
void receivedClue(int actor, int clueId, int fromActorId);
void clickedByPlayer(int actor);
void enteredSet(int actor, int setId);
void otherAgentEnteredThisSet(int actor, int otherActorId);
void otherAgentExitedThisSet(int actor, int otherActorId);
void otherAgentEnteredCombatMode(int actorId, int otherActorId, int combatMode);
void shotAtAndMissed(int actorId);
bool shotAtAndHit(int actorId);
void retired(int actor, int retiredByActorId);
void goalChanged(int actor, int currentGoalNumber, int newGoalNumber);
bool reachedMovementTrackWaypoint(int actor, int waypointId);
void updateAnimation(int actor, int *animation, int *frame);
void changeAnimationMode(int actor, int mode);
void queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext);
void setAnimationState(int actor, int animationState, int animationFrame, int animationStateNext, int animationNext);
void fledCombat(int actor);
bool isInsideScript() const { return _inScriptCounter > 0; }
void callChangeAnimationMode(int actor, int mode) { _AIScripts[actor]->ChangeAnimationMode(mode); }
int callGetFriendlinessModifierIfGetsClue(int actor, int otherActorId, int clueId) {
return _AIScripts[actor]->GetFriendlinessModifierIfGetsClue(otherActorId, clueId);
}
};
} // End of namespace BladeRunner
#endif
|