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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_LEVELRESULT_H
#define CRAB_LEVELRESULT_H
#include "common/str.h"
namespace Crab {
enum LevelResultType {
LR_NONE,
LR_LEVEL,
LR_GAMEOVER
};
struct LevelResult {
LevelResultType _type;
Common::String _val;
int _x, _y;
LevelResult() {
_type = LR_NONE;
_x = -1;
_y = -1;
}
};
} // End of namespace Crab
#endif // CRAB_LEVELRESULT_H
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