1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "graphics/screen.h"
#include "crab/crab.h"
#include "crab/LoadingScreen.h"
#include "crab/XMLDoc.h"
namespace Crab {
void LoadingScreen::load() {
Common::Path filename("res/layout/loading.xml");
XMLDoc doc(filename);
if (doc.ready()) {
rapidxml::xml_node<char> *node = doc.doc()->first_node("loading");
if (nodeValid(node)) {
if (nodeValid("screens", node)) {
rapidxml::xml_node<char> *scrnode = node->first_node("screens");
for (auto n = scrnode->first_node("screen"); n != nullptr; n = n->next_sibling("screen"))
_screen.push_back(n);
}
if (nodeValid("text", node))
_text.load(node->first_node("text"), "img");
}
}
}
void LoadingScreen::draw() {
// Change to a random screen
change();
// Draw the current screen
if (_cur < _screen.size())
_screen[_cur].draw();
// Draw the loading text
_text.draw((g_engine->_screenSettings->_cur.w - _text.w()) / 2, (g_engine->_screenSettings->_cur.h - _text.h()) / 2);
// Update the screen
g_engine->_screen->update();
}
void LoadingScreen::dim() {
warning("STUB: LoadingScreen::dim()");
#if 0
// This is used when starting or loading a game from the main menu in order to dim the screen
// until an actual loading screen is drawn
SDL_SetRenderDrawBlendMode(gRenderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 200);
SDL_RenderFillRect(gRenderer, NULL);
// Update the screen
SDL_RenderPresent(gRenderer);
#endif
}
void LoadingScreen::quit() {
_text.deleteImage();
for (auto &i : _screen)
i.clear();
}
} // End of namespace Crab
|