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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_LOADINGSCREEN_H
#define CRAB_LOADINGSCREEN_H
#include "crab/image/Image.h"
#include "crab/ScreenSettings.h"
#include "crab/timer.h"
#include "crab/vectors.h"
namespace Crab {
class LoadingScreen {
struct Screen {
// The background image
pyrodactyl::image::Image _bg;
Screen(rapidxml::xml_node<char> *node) {
_bg.load(node, "bg");
}
void clear() {
_bg.deleteImage();
}
void draw() {
_bg.draw((g_engine->_screenSettings->_cur.w - _bg.w()) / 2, (g_engine->_screenSettings->_cur.h - _bg.h()) / 2);
}
};
// The different loading screens
Common::Array<Screen> _screen;
// The current loading screen
uint _cur;
// The text image (says loading)
pyrodactyl::image::Image _text;
public:
LoadingScreen() { _cur = 0; };
~LoadingScreen(){};
void change() {
_cur = g_engine->getRandomNumber(_screen.size() - 1);
}
void load();
void draw();
void dim();
void quit();
};
} // End of namespace Crab
#endif // CRAB_LOADINGSCREEN_H
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